3 # This file is part of PlomRogue. PlomRogue is licensed under the GPL version 3
4 # or any later version. For details on its copyright, license, and warranties,
5 # see the file NOTICE in the root directory of the PlomRogue source package.
19 """"Interface to libplomrogue's pseudo-randomness generator."""
21 def set_seed(self, seed):
22 libpr.seed_rrand(1, seed)
25 return libpr.seed_rrand(0, 0)
30 seed = property(get_seed, set_seed)
34 """Prepare ctypes library at ./libplomrogue.so"""
35 libpath = ("./libplomrogue.so")
36 if not os.access(libpath, os.F_OK):
37 raise SystemExit("No library " + libpath + ", run ./redo first?")
38 libpr = ctypes.cdll.LoadLibrary(libpath)
39 libpr.seed_rrand.restype = ctypes.c_uint32
43 def c_pointer_to_bytearray(ba):
44 """Return C char * pointer to ba."""
45 type = ctypes.c_char * len(ba)
46 return type.from_buffer(ba)
49 def strong_write(file, string):
50 """Apply write(string), then flush()."""
55 def setup_server_io():
56 """Fill IO files DB with proper file( path)s. Write process IO test string.
58 Ensure IO files directory at server/. Remove any old input file if found.
59 Set up new input file for reading, and new output file for writing. Start
60 output file with process hash line of format PID + " " + floated UNIX time
61 (io_db["teststring"]). Raise SystemExit if file is found at path of either
62 record or save file plus io_db["tmp_suffix"].
64 def detect_atomic_leftover(path, tmp_suffix):
65 path_tmp = path + tmp_suffix
66 msg = "Found file '" + path_tmp + "' that may be a leftover from an " \
67 "aborted previous attempt to write '" + path + "'. Aborting " \
68 "until matter is resolved by removing it from its current path."
69 if os.access(path_tmp, os.F_OK):
71 io_db["teststring"] = str(os.getpid()) + " " + str(time.time())
72 io_db["save_wait"] = 0
73 io_db["verbose"] = False
74 io_db["record_chunk"] = ""
75 os.makedirs(io_db["path_server"], exist_ok=True)
76 io_db["file_out"] = open(io_db["path_out"], "w")
77 strong_write(io_db["file_out"], io_db["teststring"] + "\n")
78 if os.access(io_db["path_in"], os.F_OK):
79 os.remove(io_db["path_in"])
80 io_db["file_in"] = open(io_db["path_in"], "w")
81 io_db["file_in"].close()
82 io_db["file_in"] = open(io_db["path_in"], "r")
83 detect_atomic_leftover(io_db["path_save"], io_db["tmp_suffix"])
84 detect_atomic_leftover(io_db["path_record"], io_db["tmp_suffix"])
87 def cleanup_server_io():
88 """Close and (if io_db["kicked_by_rival"] false) remove files in io_db."""
89 def helper(file_key, path_key):
91 io_db[file_key].close()
92 if not io_db["kicked_by_rival"] \
93 and os.access(io_db[path_key], os.F_OK):
94 os.remove(io_db[path_key])
95 helper("file_in", "path_in")
96 helper("file_out", "path_out")
97 helper("file_worldstate", "path_worldstate")
98 if "file_record" in io_db:
99 io_db["file_record"].close()
102 def obey(command, prefix, replay=False, do_record=False):
103 """Call function from commands_db mapped to command's first token.
105 Tokenize command string with shlex.split(comments=True). If replay is set,
106 a non-meta command from the commands_db merely triggers obey() on the next
107 command from the records file. If not, non-meta commands set
108 io_db["worldstate_updateable"] to world_db["WORLD_EXISTS"], and, if
109 do_record is set, are recorded to io_db["record_chunk"], and save_world()
110 is called (and io_db["record_chunk"] written) if 15 seconds have passed
111 since the last time it was called. The prefix string is inserted into the
112 server's input message between its beginning 'input ' and ':'. All activity
113 is preceded by a server_test() call. Commands that start with a lowercase
114 letter are ignored when world_db["WORLD_ACTIVE"] is False/0.
118 print("input " + prefix + ": " + command)
120 tokens = shlex.split(command, comments=True)
121 except ValueError as err:
122 print("Can't tokenize command string: " + str(err) + ".")
124 if len(tokens) > 0 and tokens[0] in commands_db \
125 and len(tokens) == commands_db[tokens[0]][0] + 1:
126 if commands_db[tokens[0]][1]:
127 commands_db[tokens[0]][2](*tokens[1:])
128 elif tokens[0][0].islower() and not world_db["WORLD_ACTIVE"]:
129 print("Ignoring lowercase-starting commands when world inactive.")
131 print("Due to replay mode, reading command as 'go on in record'.")
132 line = io_db["file_record"].readline()
134 obey(line.rstrip(), io_db["file_record"].prefix
135 + str(io_db["file_record"].line_n))
136 io_db["file_record"].line_n = io_db["file_record"].line_n + 1
138 print("Reached end of record file.")
140 commands_db[tokens[0]][2](*tokens[1:])
142 io_db["record_chunk"] += command + "\n"
143 if time.time() > io_db["save_wait"] + 15:
144 atomic_write(io_db["path_record"], io_db["record_chunk"],
146 if world_db["WORLD_ACTIVE"]:
148 io_db["record_chunk"] = ""
149 io_db["save_wait"] = time.time()
150 io_db["worldstate_updateable"] = world_db["WORLD_ACTIVE"]
151 elif 0 != len(tokens):
152 print("Invalid command/argument, or bad number of tokens.")
155 def atomic_write(path, text, do_append=False, delete=True):
156 """Atomic write of text to file at path, appended if do_append is set."""
157 path_tmp = path + io_db["tmp_suffix"]
161 if os.access(path, os.F_OK):
162 shutil.copyfile(path, path_tmp)
163 file = open(path_tmp, mode)
164 strong_write(file, text)
166 if delete and os.access(path, os.F_OK):
168 os.rename(path_tmp, path)
172 """Save all commands needed to reconstruct current world state."""
175 string = string.replace("\u005C", '\u005C\u005C')
176 return '"' + string.replace('"', '\u005C"') + '"'
181 if key == "MAP" or world_db["Things"][id][key]:
182 map = world_db["MAP"] if key == "MAP" \
183 else world_db["Things"][id][key]
184 length = world_db["MAP_LENGTH"]
185 for i in range(length):
186 line = map[i * length:(i * length) + length].decode()
187 string = string + key + " " + str(i) + " " + quote(line) \
194 for memthing in world_db["Things"][id]["T_MEMTHING"]:
195 string = string + "T_MEMTHING " + str(memthing[0]) + " " + \
196 str(memthing[1]) + " " + str(memthing[2]) + "\n"
199 def helper(category, id_string, special_keys={}):
201 for id in world_db[category]:
202 string = string + id_string + " " + str(id) + "\n"
203 for key in world_db[category][id]:
204 if not key in special_keys:
205 x = world_db[category][id][key]
206 argument = quote(x) if str == type(x) else str(x)
207 string = string + key + " " + argument + "\n"
208 elif special_keys[key]:
209 string = string + special_keys[key](id)
214 if (dict != type(world_db[key])
215 and key != "ALTAR" # #
216 and key != "MAP" and key != "WORLD_ACTIVE"):
217 string = string + key + " " + str(world_db[key]) + "\n"
218 string = string + mapsetter("MAP")()
219 string = (string + "ALTAR " + str(world_db["ALTAR"][0]) + " " # #
220 + str(world_db["ALTAR"][1]) + "\n") # #
221 string = string + helper("ThingActions", "TA_ID")
222 string = string + helper("ThingTypes", "TT_ID", {"TT_CORPSE_ID": False})
223 for id in world_db["ThingTypes"]:
224 string = string + "TT_ID " + str(id) + "\n" + "TT_CORPSE_ID " + \
225 str(world_db["ThingTypes"][id]["TT_CORPSE_ID"]) + "\n"
226 string = string + helper("Things", "T_ID",
227 {"T_CARRIES": False, "carried": False,
228 "T_MEMMAP": mapsetter("T_MEMMAP"),
229 "T_MEMTHING": memthing, "fovmap": False,
230 "T_MEMDEPTHMAP": mapsetter("T_MEMDEPTHMAP")})
231 for id in world_db["Things"]:
232 if [] != world_db["Things"][id]["T_CARRIES"]:
233 string = string + "T_ID " + str(id) + "\n"
234 for carried_id in world_db["Things"][id]["T_CARRIES"]:
235 string = string + "T_CARRIES " + str(carried_id) + "\n"
236 string = string + "SEED_RANDOMNESS " + str(rand.seed) + "\n" + \
237 "WORLD_ACTIVE " + str(world_db["WORLD_ACTIVE"])
238 atomic_write(io_db["path_save"], string)
241 def obey_lines_in_file(path, name, do_record=False):
242 """Call obey() on each line of path's file, use name in input prefix."""
243 file = open(path, "r")
245 for line in file.readlines():
246 obey(line.rstrip(), name + "file line " + str(line_n),
252 def parse_command_line_arguments():
253 """Return settings values read from command line arguments."""
254 parser = argparse.ArgumentParser()
255 parser.add_argument('-s', nargs='?', type=int, dest='replay', const=1,
257 parser.add_argument('-l', nargs="?", const="save", dest='savefile',
259 parser.add_argument('-v', dest='verbose', action='store_true')
260 opts, unknown = parser.parse_known_args()
265 """Ensure valid server out file belonging to current process.
267 This is done by comparing io_db["teststring"] to what's found at the start
268 of the current file at io_db["path_out"]. On failure, set
269 io_db["kicked_by_rival"] and raise SystemExit.
271 if not os.access(io_db["path_out"], os.F_OK):
272 raise SystemExit("Server output file has disappeared.")
273 file = open(io_db["path_out"], "r")
274 test = file.readline().rstrip("\n")
276 if test != io_db["teststring"]:
277 io_db["kicked_by_rival"] = True
278 msg = "Server test string in server output file does not match. This" \
279 " indicates that the current server process has been " \
280 "superseded by another one."
281 raise SystemExit(msg)
285 """Return next newline-delimited command from server in file.
287 Keep building return string until a newline is encountered. Pause between
288 unsuccessful reads, and after too much waiting, run server_test().
290 wait_on_fail = 0.03333
295 add = io_db["file_in"].readline()
297 command = command + add
298 if len(command) > 0 and "\n" == command[-1]:
299 command = command[:-1]
302 time.sleep(wait_on_fail)
303 if now + max_wait < time.time():
309 def try_worldstate_update():
310 """Write worldstate file if io_db["worldstate_updateable"] is set."""
311 if io_db["worldstate_updateable"]:
313 def draw_visible_Things(map, run):
314 for id in world_db["Things"]:
315 type = world_db["Things"][id]["T_TYPE"]
316 consumable = world_db["ThingTypes"][type]["TT_CONSUMABLE"]
317 alive = world_db["ThingTypes"][type]["TT_LIFEPOINTS"]
318 if (0 == run and not consumable and not alive) \
319 or (1 == run and consumable and not alive) \
320 or (2 == run and alive):
321 y = world_db["Things"][id]["T_POSY"]
322 x = world_db["Things"][id]["T_POSX"]
323 fovflag = world_db["Things"][0]["fovmap"][(y * length) + x]
324 if 'v' == chr(fovflag):
325 c = world_db["ThingTypes"][type]["TT_SYMBOL"]
326 map[(y * length) + x] = ord(c)
328 def write_map(string, map):
329 for i in range(length):
330 line = map[i * length:(i * length) + length].decode()
331 string = string + line + "\n"
335 if [] == world_db["Things"][0]["T_CARRIES"]:
336 inventory = "(none)\n"
338 for id in world_db["Things"][0]["T_CARRIES"]:
339 type_id = world_db["Things"][id]["T_TYPE"]
340 name = world_db["ThingTypes"][type_id]["TT_NAME"]
341 inventory = inventory + name + "\n"
342 # # 7DRL additions: GOD_MOOD, GOD_FAVOR
343 string = str(world_db["TURN"]) + "\n" + \
344 str(world_db["GOD_MOOD"]) + "\n" + \
345 str(world_db["GOD_FAVOR"]) + "\n" + \
346 str(world_db["Things"][0]["T_LIFEPOINTS"]) + "\n" + \
347 str(world_db["Things"][0]["T_SATIATION"]) + "\n" + \
348 inventory + "%\n" + \
349 str(world_db["Things"][0]["T_POSY"]) + "\n" + \
350 str(world_db["Things"][0]["T_POSX"]) + "\n" + \
351 str(world_db["MAP_LENGTH"]) + "\n"
352 length = world_db["MAP_LENGTH"]
353 fov = bytearray(b' ' * (length ** 2))
354 for pos in range(length ** 2):
355 if 'v' == chr(world_db["Things"][0]["fovmap"][pos]):
356 fov[pos] = world_db["MAP"][pos]
358 draw_visible_Things(fov, i)
359 string = write_map(string, fov)
360 mem = world_db["Things"][0]["T_MEMMAP"][:]
362 for mt in world_db["Things"][0]["T_MEMTHING"]:
363 consumable = world_db["ThingTypes"][mt[0]]["TT_CONSUMABLE"]
364 if (i == 0 and not consumable) or (i == 1 and consumable):
365 c = world_db["ThingTypes"][mt[0]]["TT_SYMBOL"]
366 mem[(mt[1] * length) + mt[2]] = ord(c)
367 string = write_map(string, mem)
368 atomic_write(io_db["path_worldstate"], string, delete=False)
369 strong_write(io_db["file_out"], "WORLD_UPDATED\n")
370 io_db["worldstate_updateable"] = False
374 """Replay game from record file.
376 Use opts.replay as breakpoint turn to which to replay automatically before
377 switching to manual input by non-meta commands in server input file
378 triggering further reads of record file. Ensure opts.replay is at least 1.
379 Run try_worldstate_update() before each interactive obey()/read_command().
383 print("Replay mode. Auto-replaying up to turn " + str(opts.replay) +
384 " (if so late a turn is to be found).")
385 if not os.access(io_db["path_record"], os.F_OK):
386 raise SystemExit("No record file found to replay.")
387 io_db["file_record"] = open(io_db["path_record"], "r")
388 io_db["file_record"].prefix = "record file line "
389 io_db["file_record"].line_n = 1
390 while world_db["TURN"] < opts.replay:
391 line = io_db["file_record"].readline()
394 obey(line.rstrip(), io_db["file_record"].prefix
395 + str(io_db["file_record"].line_n))
396 io_db["file_record"].line_n = io_db["file_record"].line_n + 1
398 try_worldstate_update()
399 obey(read_command(), "in file", replay=True)
403 """Play game by server input file commands. Before, load save file found.
405 If no save file is found, a new world is generated from the commands in the
406 world config plus a 'MAKE WORLD [current Unix timestamp]'. Record this
407 command and all that follow via the server input file. Run
408 try_worldstate_update() before each interactive obey()/read_command().
410 if os.access(io_db["path_save"], os.F_OK):
411 obey_lines_in_file(io_db["path_save"], "save")
413 if not os.access(io_db["path_worldconf"], os.F_OK):
414 msg = "No world config file from which to start a new world."
415 raise SystemExit(msg)
416 obey_lines_in_file(io_db["path_worldconf"], "world config ",
418 obey("MAKE_WORLD " + str(int(time.time())), "in file", do_record=True)
420 try_worldstate_update()
421 obey(read_command(), "in file", do_record=True)
425 """(Re-)make island map.
427 Let "~" represent water, "." land, "X" trees: Build island shape randomly,
428 start with one land cell in the middle, then go into cycle of repeatedly
429 selecting a random sea cell and transforming it into land if it is neighbor
430 to land. The cycle ends when a land cell is due to be created at the map's
431 border. Then put some trees on the map (TODO: more precise algorithm desc).
433 # 7DRL: Also add some ":" cells as land to which plants may proliferate.
435 def is_neighbor(coordinates, type):
438 length = world_db["MAP_LENGTH"]
440 diag_west = x + (ind > 0)
441 diag_east = x + (ind < (length - 1))
442 pos = (y * length) + x
443 if (y > 0 and diag_east
444 and type == chr(world_db["MAP"][pos - length + ind])) \
446 and type == chr(world_db["MAP"][pos + 1])) \
447 or (y < (length - 1) and diag_east
448 and type == chr(world_db["MAP"][pos + length + ind])) \
449 or (y > 0 and diag_west
450 and type == chr(world_db["MAP"][pos - length - (not ind)])) \
452 and type == chr(world_db["MAP"][pos - 1])) \
453 or (y < (length - 1) and diag_west
454 and type == chr(world_db["MAP"][pos + length - (not ind)])):
458 world_db["MAP"] = bytearray(b'~' * (world_db["MAP_LENGTH"] ** 2))
459 length = world_db["MAP_LENGTH"]
460 add_half_width = (not (length % 2)) * int(length / 2)
461 world_db["MAP"][int((length ** 2) / 2) + add_half_width] = ord(".")
463 y = rand.next() % length
464 x = rand.next() % length
465 pos = (y * length) + x
466 if "~" == chr(world_db["MAP"][pos]) and is_neighbor((y, x), "."):
467 if y == 0 or y == (length - 1) or x == 0 or x == (length - 1):
469 world_db["MAP"][pos] = ord(".")
470 n_trees = int((length ** 2) / 16)
472 while (i_trees <= n_trees):
473 single_allowed = rand.next() % 32
474 y = rand.next() % length
475 x = rand.next() % length
476 pos = (y * length) + x
477 if "." == chr(world_db["MAP"][pos]) \
478 and ((not single_allowed) or is_neighbor((y, x), "X")):
479 world_db["MAP"][pos] = ord("X")
481 # This all-too-precise replica of the original C code misses iter_limit().
482 n_colons = int((length ** 2) / 16) # #
484 while (i_colons <= n_colons): # #
485 single_allowed = rand.next() % 256 # #
486 y = rand.next() % length # #
487 x = rand.next() % length # #
488 pos = (y * length) + x # #
489 if ("." == chr(world_db["MAP"][pos]) # #
490 and ((not single_allowed) or is_neighbor((y, x), ":"))): # #
491 world_db["MAP"][pos] = ord(":") # #
495 def update_map_memory(t, age_map=True):
496 """Update t's T_MEMMAP with what's in its FOV now,age its T_MEMMEPTHMAP."""
498 def age_some_memdepthmap_on_nonfov_cells():
499 # OUTSOURCED FOR PERFORMANCE REASONS TO libplomrogue.so:
503 # for pos in [pos for pos in range(world_db["MAP_LENGTH"] ** 2)
504 # if not ord_v == t["fovmap"][pos]
505 # if ord_0 <= t["T_MEMDEPTHMAP"][pos]
506 # if ord_9 > t["T_MEMDEPTHMAP"][pos]
507 # if not rand.next() % (2 **
508 # (t["T_MEMDEPTHMAP"][pos] - 48))]:
509 # t["T_MEMDEPTHMAP"][pos] += 1
510 memdepthmap = c_pointer_to_bytearray(t["T_MEMDEPTHMAP"])
511 fovmap = c_pointer_to_bytearray(t["fovmap"])
512 libpr.age_some_memdepthmap_on_nonfov_cells(memdepthmap, fovmap)
514 if not t["T_MEMMAP"]:
515 t["T_MEMMAP"] = bytearray(b' ' * (world_db["MAP_LENGTH"] ** 2))
516 if not t["T_MEMDEPTHMAP"]:
517 t["T_MEMDEPTHMAP"] = bytearray(b' ' * (world_db["MAP_LENGTH"] ** 2))
521 for pos in [pos for pos in range(world_db["MAP_LENGTH"] ** 2)
522 if ord_v == t["fovmap"][pos]]:
523 t["T_MEMDEPTHMAP"][pos] = ord_0
524 if ord_space == t["T_MEMMAP"][pos]:
525 t["T_MEMMAP"][pos] = world_db["MAP"][pos]
527 age_some_memdepthmap_on_nonfov_cells()
528 t["T_MEMTHING"] = [mt for mt in t["T_MEMTHING"]
529 if ord_v != t["fovmap"][(mt[1] * world_db["MAP_LENGTH"])
531 for id in [id for id in world_db["Things"]
532 if not world_db["Things"][id]["carried"]]:
533 type = world_db["Things"][id]["T_TYPE"]
534 if not world_db["ThingTypes"][type]["TT_LIFEPOINTS"]:
535 y = world_db["Things"][id]["T_POSY"]
536 x = world_db["Things"][id]["T_POSX"]
537 if ord_v == t["fovmap"][(y * world_db["MAP_LENGTH"]) + x]:
538 t["T_MEMTHING"].append((type, y, x))
541 def set_world_inactive():
542 """Set world_db["WORLD_ACTIVE"] to 0 and remove worldstate file."""
544 if os.access(io_db["path_worldstate"], os.F_OK):
545 os.remove(io_db["path_worldstate"])
546 world_db["WORLD_ACTIVE"] = 0
549 def integer_test(val_string, min, max=None):
550 """Return val_string if possible integer >= min and <= max, else None."""
552 val = int(val_string)
553 if val < min or (max is not None and val > max):
557 msg = "Ignoring: Please use integer >= " + str(min)
559 msg += " and <= " + str(max)
565 def setter(category, key, min, max=None):
566 """Build setter for world_db([category + "s"][id])[key] to >=min/<=max."""
569 val = integer_test(val_string, min, max)
573 if category == "Thing":
574 id_store = command_tid
575 decorator = test_Thing_id
576 elif category == "ThingType":
577 id_store = command_ttid
578 decorator = test_ThingType_id
579 elif category == "ThingAction":
580 id_store = command_taid
581 decorator = test_ThingAction_id
585 val = integer_test(val_string, min, max)
587 world_db[category + "s"][id_store.id][key] = val
591 def build_fov_map(t):
592 """Build Thing's FOV map."""
593 t["fovmap"] = bytearray(b'v' * (world_db["MAP_LENGTH"] ** 2))
594 fovmap = c_pointer_to_bytearray(t["fovmap"])
595 map = c_pointer_to_bytearray(world_db["MAP"])
596 if libpr.build_fov_map(t["T_POSY"], t["T_POSX"], fovmap, map):
597 raise RuntimeError("Malloc error in build_fov_Map().")
600 def decrement_lifepoints(t):
601 """Decrement t's lifepoints by 1, and if to zero, corpse it.
603 If t is the player avatar, only blank its fovmap, so that the client may
604 still display memory data. On non-player things, erase fovmap and memory.
605 Dying actors drop all their things.
607 # # 7DRL: also decrements God's mood; deaths heavily so
608 # # 7DRL: return 1 if death, else 0
609 t["T_LIFEPOINTS"] -= 1
610 world_db["GOD_MOOD"] -= 1 # #
611 if 0 == t["T_LIFEPOINTS"]:
612 sadness = world_db["ThingTypes"][t["T_TYPE"]]["TT_LIFEPOINTS"] # #
613 world_db["GOD_MOOD"] -= sadness # #
614 for id in t["T_CARRIES"]:
615 t["T_CARRIES"].remove(id)
616 world_db["Things"][id]["T_POSY"] = t["T_POSY"]
617 world_db["Things"][id]["T_POSX"] = t["T_POSX"]
618 world_db["Things"][id]["carried"] = False
619 t["T_TYPE"] = world_db["ThingTypes"][t["T_TYPE"]]["TT_CORPSE_ID"]
620 if world_db["Things"][0] == t:
621 t["fovmap"] = bytearray(b' ' * (world_db["MAP_LENGTH"] ** 2))
622 strong_write(io_db["file_out"], "LOG You die.\n")
625 t["T_MEMMAP"] = False
626 t["T_MEMDEPTHMAP"] = False
632 def add_gods_favor(i): # #
633 """"Add to GOD_FAVOR, multiplied with factor growing log. with GOD_MOOD."""
634 def favor_multiplier(i):
636 threshold = math.e * x
637 mood = world_db["GOD_MOOD"]
640 i = i * math.log(mood / x)
641 elif -mood > threshold:
642 i = i / math.log(-mood / x)
644 if -mood > threshold:
645 i = i * math.log(-mood / x)
647 i = i / math.log(mood / x)
649 world_db["GOD_FAVOR"] += favor_multiplier(i)
652 def mv_yx_in_dir_legal(dir, y, x):
653 """Wrapper around libpr.mv_yx_in_dir_legal to simplify its use."""
654 dir_c = dir.encode("ascii")[0]
655 test = libpr.mv_yx_in_dir_legal_wrap(dir_c, y, x)
657 raise RuntimeError("Too much wrapping in mv_yx_in_dir_legal_wrap()!")
658 return (test, libpr.result_y(), libpr.result_x())
662 """Make t do nothing (but loudly, if player avatar)."""
663 if t == world_db["Things"][0]:
664 strong_write(io_db["file_out"], "LOG You wait.\n")
668 """If passable, move/collide(=attack) thing into T_ARGUMENT's direction."""
669 # # 7DRL: Player wounding (worse: killing) others will lower God's favor.
671 move_result = mv_yx_in_dir_legal(chr(t["T_ARGUMENT"]),
672 t["T_POSY"], t["T_POSX"])
673 if 1 == move_result[0]:
674 pos = (move_result[1] * world_db["MAP_LENGTH"]) + move_result[2]
675 passable = ("." == chr(world_db["MAP"][pos]) or
676 ":" == chr(world_db["MAP"][pos]) or # #
677 "_" == chr(world_db["MAP"][pos])) # #
678 hitted = [id for id in world_db["Things"]
679 if world_db["Things"][id] != t
680 if world_db["Things"][id]["T_LIFEPOINTS"]
681 if world_db["Things"][id]["T_POSY"] == move_result[1]
682 if world_db["Things"][id]["T_POSX"] == move_result[2]]
685 if t == world_db["Things"][0]:
686 hitted_type = world_db["Things"][hit_id]["T_TYPE"]
687 hitted_name = world_db["ThingTypes"][hitted_type]["TT_NAME"]
688 strong_write(io_db["file_out"], "LOG You wound " + hitted_name
690 add_gods_favor(-1) # #
692 hitter_name = world_db["ThingTypes"][t["T_TYPE"]]["TT_NAME"]
693 strong_write(io_db["file_out"], "LOG " + hitter_name +
695 test = decrement_lifepoints(world_db["Things"][hit_id]) # #(test=)
696 if test and t == world_db["Things"][0]: # #
697 add_gods_favor(-test) # #
699 dir = [dir for dir in directions_db
700 if directions_db[dir] == chr(t["T_ARGUMENT"])][0]
702 t["T_POSY"] = move_result[1]
703 t["T_POSX"] = move_result[2]
704 for id in t["T_CARRIES"]:
705 world_db["Things"][id]["T_POSY"] = move_result[1]
706 world_db["Things"][id]["T_POSX"] = move_result[2]
708 if t == world_db["Things"][0]:
709 strong_write(io_db["file_out"], "LOG You move " + dir + ".\n")
710 elif t == world_db["Things"][0]:
711 strong_write(io_db["file_out"], "LOG You fail to move " + dir + ".\n")
714 def actor_pick_up(t):
715 """Make t pick up (topmost?) Thing from ground into inventory."""
716 # Topmostness is actually not defined so far. Picks most nutritious Thing.
717 # 7DRL: Non-player picking up player-dropped consumable -> GOD_FAVOR gain.
718 used_slots = len(t["T_CARRIES"]) # #
719 if used_slots < world_db["ThingTypes"][t["T_TYPE"]]["TT_STORAGE"]: # #
720 ids = [id for id in world_db["Things"] if world_db["Things"][id] != t
721 if not world_db["Things"][id]["carried"]
722 if world_db["Things"][id]["T_POSY"] == t["T_POSY"]
723 if world_db["Things"][id]["T_POSX"] == t["T_POSX"]]
728 type = world_db["Things"][id]["T_TYPE"]
729 if world_db["ThingTypes"][type]["TT_CONSUMABLE"] > nutritious:
730 nutritious = world_db["ThingTypes"][type]["TT_CONSUMABLE"]
732 world_db["Things"][highest_id]["carried"] = True
733 if (t != world_db["Things"][0] and # #
734 world_db["Things"][highest_id]["T_PLAYERDROP"]): # #
735 x = world_db["Things"][highest_id]["T_TYPE"]
736 score = world_db["ThingTypes"][x]["TT_CONSUMABLE"] / 32 # #
737 add_gods_favor(score) # #
738 world_db["Things"][highest_id]["T_PLAYERDROP"] = 0 # #
739 t["T_CARRIES"].append(highest_id)
740 if t == world_db["Things"][0]:
741 strong_write(io_db["file_out"], "LOG You pick up an object.\n")
742 elif t == world_db["Things"][0]:
743 err = "You try to pick up an object, but there is none."
744 strong_write(io_db["file_out"], "LOG " + err + "\n")
745 elif t == world_db["Things"][0]: # #
746 strong_write(io_db["file_out"], "LOG Can't pick up object: " + # #
747 "No storage room to carry more.\n") # #
751 """Make t rop Thing from inventory to ground indexed by T_ARGUMENT."""
752 # TODO: Handle case where T_ARGUMENT matches nothing.
753 if len(t["T_CARRIES"]):
754 id = t["T_CARRIES"][t["T_ARGUMENT"]]
755 t["T_CARRIES"].remove(id)
756 world_db["Things"][id]["carried"] = False
757 if t == world_db["Things"][0]:
758 strong_write(io_db["file_out"], "LOG You drop an object.\n")
759 world_db["Things"][id]["T_PLAYERDROP"] = 1 # #
760 elif t == world_db["Things"][0]:
761 err = "You try to drop an object, but you own none."
762 strong_write(io_db["file_out"], "LOG " + err + "\n")
766 """Make t use (for now: consume) T_ARGUMENT-indexed Thing in inventory."""
767 # TODO: Handle case where T_ARGUMENT matches nothing.
768 if len(t["T_CARRIES"]):
769 id = t["T_CARRIES"][t["T_ARGUMENT"]]
770 type = world_db["Things"][id]["T_TYPE"]
771 if world_db["ThingTypes"][type]["TT_CONSUMABLE"]:
772 t["T_CARRIES"].remove(id)
773 del world_db["Things"][id]
774 t["T_SATIATION"] += world_db["ThingTypes"][type]["TT_CONSUMABLE"]
775 if t == world_db["Things"][0]:
776 strong_write(io_db["file_out"],
777 "LOG You consume this object.\n")
778 elif t == world_db["Things"][0]:
779 strong_write(io_db["file_out"],
780 "LOG You try to use this object, but fail.\n")
781 elif t == world_db["Things"][0]:
782 strong_write(io_db["file_out"],
783 "LOG You try to use an object, but you own none.\n")
786 def thingproliferation(t, prol_map):
787 """To chance of 1/TT_PROLIFERATE,create t offspring in open neighbor cell.
789 Naturally only works with TT_PROLIFERATE > 0. The neighbor cell must be be
790 marked "." in prol_map. If there are several map cell candidates, one is
793 # # 7DRL: success increments God's mood
794 # # 7DRL: Things proliferate only on ":" ground.
795 prolscore = world_db["ThingTypes"][t["T_TYPE"]]["TT_PROLIFERATE"]
796 if prolscore and (1 == prolscore or 1 == (rand.next() % prolscore)):
798 for dir in [directions_db[key] for key in directions_db]:
799 mv_result = mv_yx_in_dir_legal(dir, t["T_POSY"], t["T_POSX"])
800 if mv_result[0] and ord(":") == prol_map[mv_result[1] # #
801 # if mv_result[0] and ord(".") == prol_map[mv_result[1]
802 * world_db["MAP_LENGTH"]
804 candidates.append((mv_result[1], mv_result[2]))
806 i = rand.next() % len(candidates)
807 id = id_setter(-1, "Things")
808 newT = new_Thing(t["T_TYPE"], (candidates[i][0], candidates[i][1]))
809 world_db["Things"][id] = newT
810 world_db["GOD_MOOD"] += 1 # #
814 """Grow t's HP to a 1/32 chance if < HP max, satiation > 0, and waiting.
816 On success, decrease satiation score by 32.
818 # # 7DRL: Successful heals increment God's mood.
819 if t["T_SATIATION"] > 0 \
820 and t["T_LIFEPOINTS"] < \
821 world_db["ThingTypes"][t["T_TYPE"]]["TT_LIFEPOINTS"] \
822 and 0 == (rand.next() % 31) \
823 and t["T_COMMAND"] == [id for id in world_db["ThingActions"]
824 if world_db["ThingActions"][id]["TA_NAME"] ==
826 t["T_LIFEPOINTS"] += 1
827 world_db["GOD_MOOD"] += 1 # #
828 t["T_SATIATION"] -= 32
829 if t == world_db["Things"][0]:
830 strong_write(io_db["file_out"], "LOG You heal.\n")
834 """Decrement t's satiation,dependent on it trigger lifepoint dec chance."""
835 if t["T_SATIATION"] > -32768:
836 t["T_SATIATION"] -= 1
837 testbase = t["T_SATIATION"] if t["T_SATIATION"] >= 0 else -t["T_SATIATION"]
838 if not world_db["ThingTypes"][t["T_TYPE"]]["TT_LIFEPOINTS"]:
839 raise RuntimeError("A thing that should not hunger is hungering.")
840 stomach = int(32767 / world_db["ThingTypes"][t["T_TYPE"]]["TT_LIFEPOINTS"])
841 if int(int(testbase / stomach) / ((rand.next() % stomach) + 1)):
842 if t == world_db["Things"][0]:
843 strong_write(io_db["file_out"], "LOG You suffer from hunger.\n")
844 decrement_lifepoints(t)
847 def get_dir_to_target(t, filter):
848 """Try to set T_COMMAND/T_ARGUMENT for move to "filter"-determined target.
850 The path-wise nearest target is chosen, via the shortest available path.
851 Target must not be t. On succcess, return positive value, else False.
853 "a": Thing in FOV is below a certain distance, animate, but of ThingType
854 that is not t's, and starts out weaker than t is; build path as
855 avoiding things of t's ThingType
856 "f": neighbor cell (not inhabited by any animate Thing) further away from
857 animate Thing not further than x steps away and in FOV and of a
858 ThingType that is not t's, and starts out stronger or as strong as t
859 is currently; or (cornered), if no such flight cell, but Thing of
860 above criteria is too near,1 a cell closer to it, or, if less near,
862 "c": Thing in memorized map is consumable
863 "s": memory map cell with greatest-reachable degree of unexploredness
866 def zero_score_map_where_char_on_memdepthmap(c):
867 # OUTSOURCED FOR PERFORMANCE REASONS TO libplomrogue.so:
868 # for i in [i for i in range(world_db["MAP_LENGTH"] ** 2)
869 # if t["T_MEMDEPTHMAP"][i] == mem_depth_c[0]]:
870 # set_map_score(i, 0)
871 map = c_pointer_to_bytearray(t["T_MEMDEPTHMAP"])
872 if libpr.zero_score_map_where_char_on_memdepthmap(c, map):
873 raise RuntimeError("No score map allocated for "
874 "zero_score_map_where_char_on_memdepthmap().")
876 def set_map_score(pos, score):
877 test = libpr.set_map_score(pos, score)
879 raise RuntimeError("No score map allocated for set_map_score().")
881 def get_map_score(pos):
882 result = libpr.get_map_score(pos)
884 raise RuntimeError("No score map allocated for get_map_score().")
888 if t["fovmap"] and ("a" == filter or "f" == filter):
889 for id in world_db["Things"]:
890 Thing = world_db["Things"][id]
891 if Thing != t and Thing["T_LIFEPOINTS"] and \
892 t["T_TYPE"] != Thing["T_TYPE"] and \
893 'v' == chr(t["fovmap"][(Thing["T_POSY"]
894 * world_db["MAP_LENGTH"])
896 ThingType = world_db["ThingTypes"][Thing["T_TYPE"]]
897 if ("f" == filter and ThingType["TT_LIFEPOINTS"] >=
899 or ("a" == filter and ThingType["TT_LIFEPOINTS"] <
902 elif t["T_MEMMAP"] and "c" == filter:
903 for mt in t["T_MEMTHING"]:
904 if ' ' != chr(t["T_MEMMAP"][(mt[1] * world_db["MAP_LENGTH"])
906 and world_db["ThingTypes"][mt[0]]["TT_CONSUMABLE"]:
910 def set_cells_passable_on_memmap_to_65534_on_scoremap():
911 # OUTSOURCED FOR PERFORMANCE REASONS TO libplomrogue.so:
913 # memmap = t["T_MEMMAP"]
914 # for i in [i for i in range(world_db["MAP_LENGTH"] ** 2)
915 # if ord_dot == memmap[i]]:
916 # set_map_score(i, 65534) # i.e. 65535-1
917 map = c_pointer_to_bytearray(t["T_MEMMAP"])
918 if libpr.set_cells_passable_on_memmap_to_65534_on_scoremap(map):
919 raise RuntimeError("No score map allocated for "
920 "set_cells_passable_on_memmap_to_65534_on_scoremap().")
922 def init_score_map():
923 test = libpr.init_score_map()
925 raise RuntimeError("Malloc error in init_score_map().")
928 set_cells_passable_on_memmap_to_65534_on_scoremap()
930 for id in world_db["Things"]:
931 Thing = world_db["Things"][id]
932 pos = Thing["T_POSY"] * world_db["MAP_LENGTH"] \
934 if t != Thing and Thing["T_LIFEPOINTS"] and \
935 t["T_TYPE"] != Thing["T_TYPE"] and \
936 ord_v == t["fovmap"][pos] and \
937 t["T_LIFEPOINTS"] > \
938 world_db["ThingTypes"][Thing["T_TYPE"]]["TT_LIFEPOINTS"]:
939 set_map_score(pos, 0)
940 elif t["T_TYPE"] == Thing["T_TYPE"]:
941 set_map_score(pos, 65535)
943 for id in [id for id in world_db["Things"]
944 if world_db["Things"][id]["T_LIFEPOINTS"]]:
945 Thing = world_db["Things"][id]
946 pos = Thing["T_POSY"] * world_db["MAP_LENGTH"] \
948 if t["T_TYPE"] != Thing["T_TYPE"] and \
949 ord_v == t["fovmap"][pos] and \
950 t["T_LIFEPOINTS"] <= \
951 world_db["ThingTypes"][Thing["T_TYPE"]]["TT_LIFEPOINTS"]:
952 set_map_score(pos, 0)
954 for mt in [mt for mt in t["T_MEMTHING"]
955 if ord_blank != t["T_MEMMAP"][mt[1]
956 * world_db["MAP_LENGTH"]
958 if world_db["ThingTypes"][mt[0]]["TT_CONSUMABLE"]]:
959 set_map_score(mt[1] * world_db["MAP_LENGTH"] + mt[2], 0)
961 zero_score_map_where_char_on_memdepthmap(mem_depth_c[0])
963 def rand_target_dir(neighbors, cmp, dirs):
966 for i in range(len(dirs)):
967 if cmp == neighbors[i]:
968 candidates.append(dirs[i])
970 return candidates[rand.next() % n_candidates] if n_candidates else 0
972 def get_neighbor_scores(dirs, eye_pos):
974 if libpr.ready_neighbor_scores(eye_pos):
975 raise RuntimeError("No score map allocated for " +
976 "ready_neighbor_scores.()")
977 for i in range(len(dirs)):
978 scores.append(libpr.get_neighbor_score(i))
981 def get_dir_from_neighbors():
982 dir_to_target = False
984 eye_pos = t["T_POSY"] * world_db["MAP_LENGTH"] + t["T_POSX"]
985 neighbors = get_neighbor_scores(dirs, eye_pos)
987 inhabited = [world_db["Things"][id]["T_POSY"]
988 * world_db["MAP_LENGTH"]
989 + world_db["Things"][id]["T_POSX"]
990 for id in world_db["Things"]
991 if world_db["Things"][id]["T_LIFEPOINTS"]]
992 for i in range(len(dirs)):
993 mv_yx_in_dir_legal(dirs[i], t["T_POSY"], t["T_POSX"])
994 pos_cmp = libpr.result_y() * world_db["MAP_LENGTH"] \
996 for pos in [pos for pos in inhabited if pos == pos_cmp]:
999 minmax_start = 0 if "f" == filter else 65535 - 1
1000 minmax_neighbor = minmax_start
1001 for i in range(len(dirs)):
1002 if ("f" == filter and get_map_score(eye_pos) < neighbors[i] and
1003 minmax_neighbor < neighbors[i] and 65535 != neighbors[i]) \
1004 or ("f" != filter and minmax_neighbor > neighbors[i]):
1005 minmax_neighbor = neighbors[i]
1006 if minmax_neighbor != minmax_start:
1007 dir_to_target = rand_target_dir(neighbors, minmax_neighbor, dirs)
1009 if not dir_to_target:
1010 if 1 == get_map_score(eye_pos):
1011 dir_to_target = rand_target_dir(neighbors, 0, dirs)
1012 elif 3 >= get_map_score(eye_pos):
1013 t["T_COMMAND"] = [id for id in world_db["ThingActions"]
1015 world_db["ThingActions"][id]["TA_NAME"]
1018 elif dir_to_target and 3 < get_map_score(eye_pos):
1020 elif "a" == filter and 10 <= get_map_score(eye_pos):
1022 return dir_to_target
1024 dir_to_target = False
1026 run_i = 9 + 1 if "s" == filter else 1
1027 while run_i and not dir_to_target and ("s" == filter or seeing_thing()):
1030 mem_depth_c = b'9' if b' ' == mem_depth_c \
1031 else bytes([mem_depth_c[0] - 1])
1032 if libpr.dijkstra_map():
1033 raise RuntimeError("No score map allocated for dijkstra_map().")
1034 dir_to_target = get_dir_from_neighbors()
1035 libpr.free_score_map()
1036 if dir_to_target and str == type(dir_to_target):
1037 t["T_COMMAND"] = [id for id in world_db["ThingActions"]
1038 if world_db["ThingActions"][id]["TA_NAME"]
1040 t["T_ARGUMENT"] = ord(dir_to_target)
1041 return dir_to_target
1044 def standing_on_consumable(t):
1045 """Return True/False whether t is standing on a consumable."""
1046 for id in [id for id in world_db["Things"] if world_db["Things"][id] != t
1047 if world_db["Things"][id]["T_POSY"] == t["T_POSY"]
1048 if world_db["Things"][id]["T_POSX"] == t["T_POSX"]
1049 if world_db["ThingTypes"][world_db["Things"][id]["T_TYPE"]]
1055 def get_inventory_slot_to_consume(t):
1056 """Return slot Id of strongest consumable in t's inventory, else -1."""
1057 cmp_consumability = 0
1060 for id in t["T_CARRIES"]:
1061 type = world_db["Things"][id]["T_TYPE"]
1062 if world_db["ThingTypes"][type]["TT_CONSUMABLE"] > cmp_consumability:
1063 cmp_consumability = world_db["ThingTypes"][type]["TT_CONSUMABLE"]
1070 """Determine next command/argment for actor t via AI algorithms.
1072 AI will look for, and move towards, enemies (animate Things not of their
1073 own ThingType); if they see none, they will consume consumables in their
1074 inventory; if there are none, they will pick up what they stand on if they
1075 stand on consumables; if they stand on none, they will move towards the
1076 next consumable they see or remember on the map; if they see or remember
1077 none, they will explore parts of the map unseen since ever or for at least
1078 one turn; if there is nothing to explore, they will simply wait.
1080 # # 7DRL add: Don't pick up or search things when inventory is full.
1081 t["T_COMMAND"] = [id for id in world_db["ThingActions"]
1082 if world_db["ThingActions"][id]["TA_NAME"] == "wait"][0]
1083 if not get_dir_to_target(t, "f"):
1084 sel = get_inventory_slot_to_consume(t)
1086 t["T_COMMAND"] = [id for id in world_db["ThingActions"]
1087 if world_db["ThingActions"][id]["TA_NAME"]
1089 t["T_ARGUMENT"] = sel
1090 elif standing_on_consumable(t) \
1091 and (len(t["T_CARRIES"]) < # #
1092 world_db["ThingTypes"][t["T_TYPE"]]["TT_STORAGE"]): # #
1093 t["T_COMMAND"] = [id for id in world_db["ThingActions"]
1094 if world_db["ThingActions"][id]["TA_NAME"]
1097 (len(t["T_CARRIES"]) < # #
1098 world_db["ThingTypes"][t["T_TYPE"]]["TT_STORAGE"] # #
1099 and get_dir_to_target(t, "c"))) and \
1100 (not get_dir_to_target(t, "a")):
1101 get_dir_to_target(t, "s")
1105 """Run game world and its inhabitants until new player input expected."""
1107 whilebreaker = False
1108 while world_db["Things"][0]["T_LIFEPOINTS"]:
1109 proliferable_map = world_db["MAP"][:]
1110 for id in [id for id in world_db["Things"]
1111 if not world_db["Things"][id]["carried"]]:
1112 y = world_db["Things"][id]["T_POSY"]
1113 x = world_db["Things"][id]["T_POSX"]
1114 proliferable_map[y * world_db["MAP_LENGTH"] + x] = ord('X')
1115 for id in [id for id in world_db["Things"]]: # Only what's from start!
1116 if not id in world_db["Things"] or \
1117 world_db["Things"][id]["carried"]: # May have been consumed or
1118 continue # picked up during turn …
1119 Thing = world_db["Things"][id]
1120 if Thing["T_LIFEPOINTS"]:
1121 if not Thing["T_COMMAND"]:
1122 update_map_memory(Thing)
1128 Thing["T_PROGRESS"] += 1
1129 taid = [a for a in world_db["ThingActions"]
1130 if a == Thing["T_COMMAND"]][0]
1131 ThingAction = world_db["ThingActions"][taid]
1132 if Thing["T_PROGRESS"] == ThingAction["TA_EFFORT"]:
1133 eval("actor_" + ThingAction["TA_NAME"])(Thing)
1134 Thing["T_COMMAND"] = 0
1135 Thing["T_PROGRESS"] = 0
1137 thingproliferation(Thing, proliferable_map)
1140 world_db["TURN"] += 1
1143 def new_Thing(type, pos=(0, 0)):
1144 """Return Thing of type T_TYPE, with fovmap if alive and world active."""
1146 "T_LIFEPOINTS": world_db["ThingTypes"][type]["TT_LIFEPOINTS"],
1151 "T_PLAYERDROP": 0, # #
1159 "T_MEMDEPTHMAP": False,
1162 if world_db["WORLD_ACTIVE"] and thing["T_LIFEPOINTS"]:
1163 build_fov_map(thing)
1167 def id_setter(id, category, id_store=False, start_at_1=False):
1168 """Set ID of object of category to manipulate ID unused? Create new one.
1170 The ID is stored as id_store.id (if id_store is set). If the integer of the
1171 input is valid (if start_at_1, >= 0, else >= -1), but <0 or (if start_at_1)
1172 <1, calculate new ID: lowest unused ID >=0 or (if start_at_1) >= 1. None is
1173 always returned when no new object is created, otherwise the new object's
1176 min = 0 if start_at_1 else -1
1178 id = integer_test(id, min)
1180 if id in world_db[category]:
1185 if (start_at_1 and 0 == id) \
1186 or ((not start_at_1) and (id < 0)):
1187 id = 0 if start_at_1 else -1
1190 if id not in world_db[category]:
1198 """Send PONG line to server output file."""
1199 strong_write(io_db["file_out"], "PONG\n")
1203 """Abort server process."""
1204 if None == opts.replay:
1205 if world_db["WORLD_ACTIVE"]:
1207 atomic_write(io_db["path_record"], io_db["record_chunk"], do_append=True)
1208 raise SystemExit("received QUIT command")
1211 def command_thingshere(str_y, str_x):
1212 """Write to out file list of Things known to player at coordinate y, x."""
1213 if world_db["WORLD_ACTIVE"]:
1214 y = integer_test(str_y, 0, 255)
1215 x = integer_test(str_x, 0, 255)
1216 length = world_db["MAP_LENGTH"]
1217 if None != y and None != x and y < length and x < length:
1218 pos = (y * world_db["MAP_LENGTH"]) + x
1219 strong_write(io_db["file_out"], "THINGS_HERE START\n")
1220 if "v" == chr(world_db["Things"][0]["fovmap"][pos]):
1221 for id in world_db["Things"]:
1222 if y == world_db["Things"][id]["T_POSY"] \
1223 and x == world_db["Things"][id]["T_POSX"] \
1224 and not world_db["Things"][id]["carried"]:
1225 type = world_db["Things"][id]["T_TYPE"]
1226 name = world_db["ThingTypes"][type]["TT_NAME"]
1227 strong_write(io_db["file_out"], name + "\n")
1229 for mt in world_db["Things"][0]["T_MEMTHING"]:
1230 if y == mt[1] and x == mt[2]:
1231 name = world_db["ThingTypes"][mt[0]]["TT_NAME"]
1232 strong_write(io_db["file_out"], name + "\n")
1233 strong_write(io_db["file_out"], "THINGS_HERE END\n")
1235 print("Ignoring: Invalid map coordinates.")
1237 print("Ignoring: Command only works on existing worlds.")
1240 def play_commander(action, args=False):
1241 """Setter for player's T_COMMAND and T_ARGUMENT, then calling turn_over().
1243 T_ARGUMENT is set to direction char if action=="wait",or 8-bit int if args.
1247 id = [x for x in world_db["ThingActions"]
1248 if world_db["ThingActions"][x]["TA_NAME"] == action][0]
1249 world_db["Things"][0]["T_COMMAND"] = id
1252 def set_command_and_argument_int(str_arg):
1253 val = integer_test(str_arg, 0, 255)
1255 world_db["Things"][0]["T_ARGUMENT"] = val
1258 def set_command_and_argument_movestring(str_arg):
1259 if str_arg in directions_db:
1260 world_db["Things"][0]["T_ARGUMENT"] = ord(directions_db[str_arg])
1263 print("Ignoring: Argument must be valid direction string.")
1265 if action == "move":
1266 return set_command_and_argument_movestring
1268 return set_command_and_argument_int
1273 def command_seedrandomness(seed_string):
1274 """Set rand seed to int(seed_string)."""
1275 val = integer_test(seed_string, 0, 4294967295)
1280 def command_makeworld(seed_string):
1281 """(Re-)build game world, i.e. map, things, to a new turn 1 from seed.
1283 Seed rand with seed. Do more only with a "wait" ThingAction and
1284 world["PLAYER_TYPE"] matching ThingType of TT_START_NUMBER > 0. Then,
1285 world_db["Things"] emptied, call make_map() and set
1286 world_db["WORLD_ACTIVE"], world_db["TURN"] to 1. Build new Things
1287 according to ThingTypes' TT_START_NUMBERS, with Thing of ID 0 to ThingType
1288 of ID = world["PLAYER_TYPE"]. Place Things randomly, and actors not on each
1289 other. Init player's memory map. Write "NEW_WORLD" line to out file.
1292 # def free_pos(plant=False):
1293 def free_pos(plant=False): # #
1296 err = "Space to put thing on too hard to find. Map too small?"
1298 y = rand.next() % world_db["MAP_LENGTH"]
1299 x = rand.next() % world_db["MAP_LENGTH"]
1300 pos = y * world_db["MAP_LENGTH"] + x;
1302 and "." == chr(world_db["MAP"][pos])) \
1303 or ":" == chr(world_db["MAP"][pos]): # #
1307 raise SystemExit(err)
1308 # Replica of C code, wrongly ignores animatedness of new Thing.
1309 pos_clear = (0 == len([id for id in world_db["Things"]
1310 if world_db["Things"][id]["T_LIFEPOINTS"]
1311 if world_db["Things"][id]["T_POSY"] == y
1312 if world_db["Things"][id]["T_POSX"] == x]))
1317 val = integer_test(seed_string, 0, 4294967295)
1321 player_will_be_generated = False
1322 playertype = world_db["PLAYER_TYPE"]
1323 for ThingType in world_db["ThingTypes"]:
1324 if playertype == ThingType:
1325 if 0 < world_db["ThingTypes"][ThingType]["TT_START_NUMBER"]:
1326 player_will_be_generated = True
1328 if not player_will_be_generated:
1329 print("Ignoring: No player type with start number >0 defined.")
1332 for ThingAction in world_db["ThingActions"]:
1333 if "wait" == world_db["ThingActions"][ThingAction]["TA_NAME"]:
1336 print("Ignoring: No thing action with name 'wait' defined.")
1338 world_db["Things"] = {}
1340 world_db["ALTAR"] = free_pos() # #
1341 world_db["MAP"][world_db["ALTAR"][0] * world_db["MAP_LENGTH"] # #
1342 + world_db["ALTAR"][1]] = ord("_") # #
1343 world_db["WORLD_ACTIVE"] = 1
1344 world_db["TURN"] = 1
1345 for i in range(world_db["ThingTypes"][playertype]["TT_START_NUMBER"]):
1346 id = id_setter(-1, "Things")
1347 world_db["Things"][id] = new_Thing(playertype, free_pos())
1348 if not world_db["Things"][0]["fovmap"]:
1349 empty_fovmap = bytearray(b" " * world_db["MAP_LENGTH"] ** 2)
1350 world_db["Things"][0]["fovmap"] = empty_fovmap
1351 update_map_memory(world_db["Things"][0])
1352 for type in world_db["ThingTypes"]:
1353 for i in range(world_db["ThingTypes"][type]["TT_START_NUMBER"]):
1354 if type != playertype:
1355 id = id_setter(-1, "Things")
1356 plantness = world_db["ThingTypes"][type]["TT_PROLIFERATE"] # #
1357 world_db["Things"][id] = new_Thing(type, free_pos(plantness))
1358 strong_write(io_db["file_out"], "NEW_WORLD\n")
1361 def command_altar(str_y, str_x): # #
1362 """Set position of Island God's altar."""
1363 y = integer_test(str_y, 0, 255)
1364 x = integer_test(str_x, 0, 255)
1365 if None != y and None != x:
1366 if y < world_db["MAP_LENGTH"] and x < world_db["MAP_LENGTH"]:
1367 world_db["ALTAR"] = (y, x)
1368 world_db["MAP"][y * world_db["MAP_LENGTH"] + x] = ord("_")
1370 print("Ignoring: Position is outside of map.")
1373 def command_maplength(maplength_string):
1374 """Redefine map length. Invalidate map, therefore lose all things on it."""
1375 val = integer_test(maplength_string, 1, 256)
1377 world_db["MAP_LENGTH"] = val
1378 world_db["MAP"] = False
1379 set_world_inactive()
1380 world_db["Things"] = {}
1381 libpr.set_maplength(val)
1384 def command_worldactive(worldactive_string):
1385 """Toggle world_db["WORLD_ACTIVE"] if possible.
1387 An active world can always be set inactive. An inactive world can only be
1388 set active with a "wait" ThingAction, and a player Thing (of ID 0), and a
1389 map. On activation, rebuild all Things' FOVs, and the player's map memory.
1391 # 7DRL: Altar position must also be set for world activation.
1392 val = integer_test(worldactive_string, 0, 1)
1394 if 0 != world_db["WORLD_ACTIVE"]:
1396 set_world_inactive()
1398 print("World already active.")
1399 elif 0 == world_db["WORLD_ACTIVE"]:
1401 for ThingAction in world_db["ThingActions"]:
1402 if "wait" == world_db["ThingActions"][ThingAction]["TA_NAME"]:
1405 player_exists = False
1406 for Thing in world_db["Things"]:
1408 player_exists = True
1410 if wait_exists and player_exists and world_db["MAP"] \
1411 and world_db["ALTAR"]: # #
1412 for id in world_db["Things"]:
1413 if world_db["Things"][id]["T_LIFEPOINTS"]:
1414 build_fov_map(world_db["Things"][id])
1416 update_map_memory(world_db["Things"][id], False)
1417 if not world_db["Things"][0]["T_LIFEPOINTS"]:
1418 empty_fovmap = bytearray(b" " * world_db["MAP_LENGTH"] ** 2)
1419 world_db["Things"][0]["fovmap"] = empty_fovmap
1420 world_db["WORLD_ACTIVE"] = 1
1422 print("Ignoring: Not all conditions for world activation met.")
1425 def test_for_id_maker(object, category):
1426 """Return decorator testing for object having "id" attribute."""
1429 if hasattr(object, "id"):
1432 print("Ignoring: No " + category +
1433 " defined to manipulate yet.")
1438 def command_tid(id_string):
1439 """Set ID of Thing to manipulate. ID unused? Create new one.
1441 Default new Thing's type to the first available ThingType, others: zero.
1443 id = id_setter(id_string, "Things", command_tid)
1445 if world_db["ThingTypes"] == {}:
1446 print("Ignoring: No ThingType to settle new Thing in.")
1448 type = list(world_db["ThingTypes"].keys())[0]
1449 world_db["Things"][id] = new_Thing(type)
1452 test_Thing_id = test_for_id_maker(command_tid, "Thing")
1456 def command_tcommand(str_int):
1457 """Set T_COMMAND of selected Thing."""
1458 val = integer_test(str_int, 0)
1460 if 0 == val or val in world_db["ThingActions"]:
1461 world_db["Things"][command_tid.id]["T_COMMAND"] = val
1463 print("Ignoring: ThingAction ID belongs to no known ThingAction.")
1467 def command_ttype(str_int):
1468 """Set T_TYPE of selected Thing."""
1469 val = integer_test(str_int, 0)
1471 if val in world_db["ThingTypes"]:
1472 world_db["Things"][command_tid.id]["T_TYPE"] = val
1474 print("Ignoring: ThingType ID belongs to no known ThingType.")
1478 def command_tcarries(str_int):
1479 """Append int(str_int) to T_CARRIES of selected Thing.
1481 The ID int(str_int) must not be of the selected Thing, and must belong to a
1482 Thing with unset "carried" flag. Its "carried" flag will be set on owning.
1484 val = integer_test(str_int, 0)
1486 if val == command_tid.id:
1487 print("Ignoring: Thing cannot carry itself.")
1488 elif val in world_db["Things"] \
1489 and not world_db["Things"][val]["carried"]:
1490 world_db["Things"][command_tid.id]["T_CARRIES"].append(val)
1491 world_db["Things"][val]["carried"] = True
1493 print("Ignoring: Thing not available for carrying.")
1494 # Note that the whole carrying structure is different from the C version:
1495 # Carried-ness is marked by a "carried" flag, not by Things containing
1496 # Things internally.
1500 def command_tmemthing(str_t, str_y, str_x):
1501 """Add (int(str_t), int(str_y), int(str_x)) to selected Thing's T_MEMTHING.
1503 The type must fit to an existing ThingType, and the position into the map.
1505 type = integer_test(str_t, 0)
1506 posy = integer_test(str_y, 0, 255)
1507 posx = integer_test(str_x, 0, 255)
1508 if None != type and None != posy and None != posx:
1509 if type not in world_db["ThingTypes"] \
1510 or posy >= world_db["MAP_LENGTH"] or posx >= world_db["MAP_LENGTH"]:
1511 print("Ignoring: Illegal value for thing type or position.")
1513 memthing = (type, posy, posx)
1514 world_db["Things"][command_tid.id]["T_MEMTHING"].append(memthing)
1517 def setter_map(maptype):
1518 """Set (world or Thing's) map of maptype's int(str_int)-th line to mapline.
1520 If no map of maptype exists yet, initialize it with ' ' bytes first.
1523 def valid_map_line(str_int, mapline):
1524 val = integer_test(str_int, 0, 255)
1526 if val >= world_db["MAP_LENGTH"]:
1527 print("Illegal value for map line number.")
1528 elif len(mapline) != world_db["MAP_LENGTH"]:
1529 print("Map line length is unequal map width.")
1534 def nonThingMap_helper(str_int, mapline):
1535 val = valid_map_line(str_int, mapline)
1537 length = world_db["MAP_LENGTH"]
1538 if not world_db["MAP"]:
1539 map = bytearray(b' ' * (length ** 2))
1541 map = world_db["MAP"]
1542 map[val * length:(val * length) + length] = mapline.encode()
1543 if not world_db["MAP"]:
1544 world_db["MAP"] = map
1547 def ThingMap_helper(str_int, mapline):
1548 val = valid_map_line(str_int, mapline)
1550 length = world_db["MAP_LENGTH"]
1551 if not world_db["Things"][command_tid.id][maptype]:
1552 map = bytearray(b' ' * (length ** 2))
1554 map = world_db["Things"][command_tid.id][maptype]
1555 map[val * length:(val * length) + length] = mapline.encode()
1556 if not world_db["Things"][command_tid.id][maptype]:
1557 world_db["Things"][command_tid.id][maptype] = map
1559 return nonThingMap_helper if maptype == "MAP" else ThingMap_helper
1562 def setter_tpos(axis):
1563 """Generate setter for T_POSX or T_POSY of selected Thing.
1565 If world is active, rebuilds animate things' fovmap, player's memory map.
1568 def helper(str_int):
1569 val = integer_test(str_int, 0, 255)
1571 if val < world_db["MAP_LENGTH"]:
1572 world_db["Things"][command_tid.id]["T_POS" + axis] = val
1573 if world_db["WORLD_ACTIVE"] \
1574 and world_db["Things"][command_tid.id]["T_LIFEPOINTS"]:
1575 build_fov_map(world_db["Things"][command_tid.id])
1576 if 0 == command_tid.id:
1577 update_map_memory(world_db["Things"][command_tid.id])
1579 print("Ignoring: Position is outside of map.")
1583 def command_ttid(id_string):
1584 """Set ID of ThingType to manipulate. ID unused? Create new one.
1586 Default new ThingType's TT_SYMBOL to "?", TT_CORPSE_ID to self, others: 0.
1588 id = id_setter(id_string, "ThingTypes", command_ttid)
1590 world_db["ThingTypes"][id] = {
1591 "TT_NAME": "(none)",
1594 "TT_PROLIFERATE": 0,
1595 "TT_START_NUMBER": 0,
1596 "TT_STORAGE": 0, # #
1602 test_ThingType_id = test_for_id_maker(command_ttid, "ThingType")
1606 def command_ttname(name):
1607 """Set TT_NAME of selected ThingType."""
1608 world_db["ThingTypes"][command_ttid.id]["TT_NAME"] = name
1612 def command_ttsymbol(char):
1613 """Set TT_SYMBOL of selected ThingType. """
1615 world_db["ThingTypes"][command_ttid.id]["TT_SYMBOL"] = char
1617 print("Ignoring: Argument must be single character.")
1621 def command_ttcorpseid(str_int):
1622 """Set TT_CORPSE_ID of selected ThingType."""
1623 val = integer_test(str_int, 0)
1625 if val in world_db["ThingTypes"]:
1626 world_db["ThingTypes"][command_ttid.id]["TT_CORPSE_ID"] = val
1628 print("Ignoring: Corpse ID belongs to no known ThignType.")
1631 def command_taid(id_string):
1632 """Set ID of ThingAction to manipulate. ID unused? Create new one.
1634 Default new ThingAction's TA_EFFORT to 1, its TA_NAME to "wait".
1636 id = id_setter(id_string, "ThingActions", command_taid, True)
1638 world_db["ThingActions"][id] = {
1644 test_ThingAction_id = test_for_id_maker(command_taid, "ThingAction")
1647 @test_ThingAction_id
1648 def command_taname(name):
1649 """Set TA_NAME of selected ThingAction.
1651 The name must match a valid thing action function. If after the name
1652 setting no ThingAction with name "wait" remains, call set_world_inactive().
1654 if name == "wait" or name == "move" or name == "use" or name == "drop" \
1655 or name == "pick_up":
1656 world_db["ThingActions"][command_taid.id]["TA_NAME"] = name
1657 if 1 == world_db["WORLD_ACTIVE"]:
1658 wait_defined = False
1659 for id in world_db["ThingActions"]:
1660 if "wait" == world_db["ThingActions"][id]["TA_NAME"]:
1663 if not wait_defined:
1664 set_world_inactive()
1666 print("Ignoring: Invalid action name.")
1667 # In contrast to the original,naming won't map a function to a ThingAction.
1671 """Call ai() on player Thing, then turn_over()."""
1672 ai(world_db["Things"][0])
1676 """Commands database.
1678 Map command start tokens to ([0]) number of expected command arguments, ([1])
1679 the command's meta-ness (i.e. is it to be written to the record file, is it to
1680 be ignored in replay mode if read from server input file), and ([2]) a function
1684 "QUIT": (0, True, command_quit),
1685 "PING": (0, True, command_ping),
1686 "THINGS_HERE": (2, True, command_thingshere),
1687 "MAKE_WORLD": (1, False, command_makeworld),
1688 "SEED_RANDOMNESS": (1, False, command_seedrandomness),
1689 "TURN": (1, False, setter(None, "TURN", 0, 65535)),
1690 "GOD_MOOD": (1, False, setter(None, "GOD_MOOD", -32768, 32767)), # #
1691 "GOD_FAVOR": (1, False, setter(None, "GOD_FAVOR", -32768, 32767)), # #
1692 "PLAYER_TYPE": (1, False, setter(None, "PLAYER_TYPE", 0)),
1693 "MAP_LENGTH": (1, False, command_maplength),
1694 "WORLD_ACTIVE": (1, False, command_worldactive),
1695 "MAP": (2, False, setter_map("MAP")),
1696 "ALTAR": (2, False, command_altar), # #
1697 "TA_ID": (1, False, command_taid),
1698 "TA_EFFORT": (1, False, setter("ThingAction", "TA_EFFORT", 0, 255)),
1699 "TA_NAME": (1, False, command_taname),
1700 "TT_ID": (1, False, command_ttid),
1701 "TT_NAME": (1, False, command_ttname),
1702 "TT_SYMBOL": (1, False, command_ttsymbol),
1703 "TT_CORPSE_ID": (1, False, command_ttcorpseid),
1704 "TT_CONSUMABLE": (1, False, setter("ThingType", "TT_CONSUMABLE",
1706 "TT_START_NUMBER": (1, False, setter("ThingType", "TT_START_NUMBER",
1708 "TT_PROLIFERATE": (1, False, setter("ThingType", "TT_PROLIFERATE",
1710 "TT_LIFEPOINTS": (1, False, setter("ThingType", "TT_LIFEPOINTS", 0, 255)),
1711 "TT_STORAGE": (1, False, setter("ThingType", "TT_STORAGE", 0, 255)), # #
1712 "T_ID": (1, False, command_tid),
1713 "T_ARGUMENT": (1, False, setter("Thing", "T_ARGUMENT", 0, 255)),
1714 "T_PROGRESS": (1, False, setter("Thing", "T_PROGRESS", 0, 255)),
1715 "T_LIFEPOINTS": (1, False, setter("Thing", "T_LIFEPOINTS", 0, 255)),
1716 "T_SATIATION": (1, False, setter("Thing", "T_SATIATION", -32768, 32767)),
1717 "T_COMMAND": (1, False, command_tcommand),
1718 "T_TYPE": (1, False, command_ttype),
1719 "T_CARRIES": (1, False, command_tcarries),
1720 "T_MEMMAP": (2, False, setter_map("T_MEMMAP")),
1721 "T_MEMDEPTHMAP": (2, False, setter_map("T_MEMDEPTHMAP")),
1722 "T_MEMTHING": (3, False, command_tmemthing),
1723 "T_POSY": (1, False, setter_tpos("Y")),
1724 "T_POSX": (1, False, setter_tpos("X")),
1725 "T_PLAYERDROP": (1, False, setter("Thing", "T_PLAYERDROP", 0, 1)), # #
1726 "wait": (0, False, play_commander("wait")),
1727 "move": (1, False, play_commander("move")),
1728 "pick_up": (0, False, play_commander("pick_up")),
1729 "drop": (1, False, play_commander("drop", True)),
1730 "use": (1, False, play_commander("use", True)),
1731 "ai": (0, False, command_ai)
1733 # TODO: Unhandled cases: (Un-)killing animates (esp. player!) with T_LIFEPOINTS.
1736 """World state database. With sane default values. (Randomness is in rand.)"""
1751 """Mapping of direction names to internal direction chars."""
1752 directions_db = {"east": "d", "south-east": "c", "south-west": "x",
1753 "west": "s", "north-west": "w", "north-east": "e"}
1755 """File IO database."""
1757 "path_save": "save",
1758 "path_record": "record_save",
1759 "path_worldconf": "confserver/world",
1760 "path_server": "server/",
1761 "path_in": "server/in",
1762 "path_out": "server/out",
1763 "path_worldstate": "server/worldstate",
1764 "tmp_suffix": "_tmp",
1765 "kicked_by_rival": False,
1766 "worldstate_updateable": False
1771 libpr = prep_library()
1772 rand = RandomnessIO()
1773 opts = parse_command_line_arguments()
1775 io_db["path_save"] = opts.savefile
1776 io_db["path_record"] = "record_" + opts.savefile
1779 io_db["verbose"] = True
1780 if None != opts.replay:
1784 except SystemExit as exit:
1785 print("ABORTING: " + exit.args[0])
1787 print("SOMETHING WENT WRONG IN UNEXPECTED WAYS")