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35bcf2512edc1353d2e63ab12fb5afa95caa13d2
[plomrogue]
/
src
/
common
/
map.h
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/* src/common/map.h
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*
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* Game map.
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*/
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#ifndef MAP_H
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#define MAP_H
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#include <stdint.h> /* uint16_t */
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struct Map
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{
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char * cells; /* sequence of bytes encoding map cells */
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uint16_t length; /* map's edge length, i.e. both height and width */
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};
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#endif