10 struct yx_uint16 pos; };
15 struct yx_uint16 pos; };
18 struct Monster * next;
20 struct yx_uint16 pos; };
22 extern char is_passable (struct Map *, struct yx_uint16);
23 extern struct yx_uint16 find_passable_pos (struct Map *);
24 extern void move_monster (struct World *, struct Monster *);
25 extern void move_player (struct World *, char);
26 extern void player_wait(struct World *);