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Minor refactorings in config file parse code to clear up code.
[plomrogue]
/
TODO
diff --git
a/TODO
b/TODO
index 6aebac58472a10052be412774533c01a8b186486..16d126be2371c5374c1ab8b51ad0f58689f9700a 100644
(file)
--- a/
TODO
+++ b/
TODO
@@
-7,24
+7,27
@@
BOTH SERVER/CLIENT:
- check for return values of *printf()
- check for return values of *printf()
-- make config files format more readable / self-explanatory
+- be more strict and humble when allocating memory from the stack
+
+- may err_line store the processed line internally as it does the line count
SERVER:
- implement field of view / line of sight and obstacles for those on the map
SERVER:
- implement field of view / line of sight and obstacles for those on the map
-- get rid of the hard-coding of the MAGIC MEAT item type and its use mode
-
- is it actually useful to define map object action ids in the config file?
- make shape of map (and diagonal movement penalty) configurable in config file
- is it actually useful to define map object action ids in the config file?
- make shape of map (and diagonal movement penalty) configurable in config file
+- for game continuation, replace re-playing of whole record files with loading
+ game state snapshots / save files
+
+- why does an MapObjAct id of 0 fail?
+
CLIENT:
- enable toggling of window borders
- make log scrollable
CLIENT:
- enable toggling of window borders
- make log scrollable
-- re-organize code: empty misc.h into proper modules, split up windows.h
-
-- simplify get_keyname_to_keycode()
+- implement server-config-file-like parsing for client-config-files, too