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Server: Explain in map_object_actions.h why MapObjAct.id must not be 0.
[plomrogue]
/
TODO
diff --git
a/TODO
b/TODO
index 42c0e9a45c7d144e1a0f6261bb86c595df0e5819..640bbf9bf41c62d240ea6988dd9bb50a01cbe445 100644
(file)
--- a/
TODO
+++ b/
TODO
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-9,27
+9,17
@@
BOTH SERVER/CLIENT:
- be more strict and humble when allocating memory from the stack
- be more strict and humble when allocating memory from the stack
-- in textfield_width(), handle too large lines somehow
-
-- may err_line store the processed line internally as it does the line count
-
SERVER:
- implement field of view / line of sight and obstacles for those on the map
- is it actually useful to define map object action ids in the config file?
SERVER:
- implement field of view / line of sight and obstacles for those on the map
- is it actually useful to define map object action ids in the config file?
-- make shape of map (and diagonal movement penalty) configurable in config file
-
- for game continuation, replace re-playing of whole record files with loading
game state snapshots / save files
- for game continuation, replace re-playing of whole record files with loading
game state snapshots / save files
-- why does an MapObjAct id of 0 fail?
-
CLIENT:
- enable toggling of window borders
- make log scrollable
CLIENT:
- enable toggling of window borders
- make log scrollable
-
-- implement server-config-file-like parsing for client-config-files, too