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Add to TODO.
[plomrogue]
/
TODO
diff --git
a/TODO
b/TODO
index 414e1550a715709090833998aba408abd5cd8842..c9645c9081c9eb310f903d0084737109441aad9a 100644
(file)
--- a/
TODO
+++ b/
TODO
@@
-1,27
+1,23
@@
Next planned steps in plomrogue development:
Next planned steps in plomrogue development:
-BOTH SERVER/CLIENT:
-
-- make server and client communicate by specific world state info requests
- in server/out, replacing server/worldstate
-
-- check for return values of *printf()
+IN GENERAL:
-- be more strict and humble when allocating memory from the stack
-
-- maps are always as wide as high, so only use one of the two values
+- expand use of hardcoded_strings module(s)
SERVER:
SERVER:
-- is it actually useful to define map object action ids in the config file?
+- handle case of actors hitting the map edge
+
+BOTH SERVER/CLIENT:
--
for game continuation, replace re-playing of whole record files with loading
- game state snapshots / save files
+-
make server and client communicate by specific world state info requests
+ in server/out, replacing server/worldstate
CLIENT:
CLIENT:
--
enable toggling of window borders
+-
re-work unnecessary complex command / keybinding / server message mapping
-- make log scrollable
+BUILD PROCESS:
-- repair single window interface config files (fix double use of keycode 100)
+- erlehmann's redo scripts are not OSX-compliant, see:
+ <https://github.com/plomlompom/plomrogue/issues/2>