char * player_inventory; /* one-item-per-line string list of owned items */
char * mem_map; /* map cells of player's map memory */
char * queue; /* Stores un-processed messages read from the input file. */
char * player_inventory; /* one-item-per-line string list of owned items */
char * mem_map; /* map cells of player's map memory */
char * queue; /* Stores un-processed messages read from the input file. */
struct yx_uint8 player_pos; /* coordinates of player on map */
uint16_t turn; /* world/game turn */
uint8_t halfdelay; /* how long to wait for getch() input in io_loop() */
struct yx_uint8 player_pos; /* coordinates of player on map */
uint16_t turn; /* world/game turn */
uint8_t halfdelay; /* how long to wait for getch() input in io_loop() */