+extern void draw_win_inventory(struct Win * win)
+{
+ mvwaddstr(win->frame.curses_win, 0, 0, "(empty)");
+}
+
+
+
+extern void draw_win_available_keybindings(struct Win * win)
+{
+ struct World * world = (struct World *) win->data;
+ char * title = "Active window's keybindings:";
+ struct KeyBinding * kb_p;
+ struct WinConf * wc = get_winconf_by_win(world, world->wmeta->active);
+ if (0 == wc->view)
+ {
+ kb_p = wc->kb.kbs;
+ }
+ else if (1 == wc->view)
+ {
+ kb_p = world->kb_wingeom.kbs;
+ }
+ else if (2 == wc->view)
+ {
+ kb_p = world->kb_winkeys.kbs;
+ }
+ uint16_t offset = draw_titled_keybinding_list(world, win, 0, title, kb_p);
+ draw_titled_keybinding_list(world, win, offset + 1, "Global keybindings:",
+ world->kb_global.kbs);
+}
+
+
+