+struct MapObjDef;
+struct MapObj;
+
+
+
+struct World
+{
+ char interactive; /* 1: playing; 0: record playback. */
+ struct KeyBiData kb_global; /* Global keybindings. */
+ struct KeyBiData kb_wingeom; /* Window geometry config keybindings. */
+ struct KeyBiData kb_winkeys; /* Window keybinding config keybindings.*/
+ uint32_t seed; /* Randomness seed. */
+ uint32_t turn; /* Current game turn. */
+ uint16_t score; /* Player's score. */
+ char * log; /* Pointer to the game log string. */
+ struct Map * map; /* Pointer to the game map cells. */
+ struct CommandDB * cmd_db; /* Pointer to the command database. */
+ struct WinMeta * wmeta; /* Pointer to window manager's WinMeta. */
+ struct WinConf * winconfs; /* Pointer to windows' configurations. */
+ char * winconf_ids; /* Pointer to string of Winconfs' ids. */
+ uint8_t map_obj_count; /* Counts map objects generated so far. */
+ struct MapObjDef * map_obj_defs; /* Map object type definitions chain. */
+ struct MapObj * map_objs; /* Pointer to map objects chain start. */
+};
+