-/* Build chain of "n" map objects of "tpye" to start at "mo_ptr_ptr". */
-extern struct MapObj ** build_map_objects(struct World * w,
- struct MapObj ** mo_ptr_ptr,
- uint8_t type, uint8_t n);
+
+/* Add new object(s) ("n": how many?) of "type" to map on random position(s).
+ * New animate objects are never placed in the same square with other animated
+ * ones.
+ */
+extern void add_map_object(uint8_t type);
+extern void add_map_objects(uint8_t type, uint8_t n);
+