-struct MapObjDef
-{
- struct MapObjDef * next;
- char m_or_i; /* Is it item or monster? "i" for items, "m" for monsters. */
- char id; /* Unique identifier of the map object type to describe. */
- char mapchar; /* Map object symbol to appear on map.*/
- char * desc; /* String describing map object in the game log. */
-};
-
-struct ItemDef
-{
- struct MapObjDef map_obj_def;
-};
+/* Free map object definitions chain starting at "mod_start". */
+extern void free_map_object_defs(struct MapObjDef * mod_start);