Next planned steps in plomrogue development:
-BOTH SERVER/CLIENT:
+IN GENERAL:
-- make server and client communicate by specific world state info requests
- in server/out, replacing server/worldstate
+- expand use of hardcoded_strings module(s)
-- check for return values of *printf()
+- use __func__ instead of f_name
-- be more strict and humble when allocating memory from the stack
+BOTH SERVER/CLIENT:
-- maps are always as wide as high, so only use one of the two values
+- make server and client communicate by specific world state info requests
+ in server/out, replacing server/worldstate
SERVER:
-- is it actually useful to define map object action ids in the config file?
-
-- for game continuation, replace re-playing of whole record files with loading
- game state snapshots / save files
+- consider
+ <http://www.plomlompom.de/PlomRogue/plomwiki.php?title=TheCreationOfSpace#comment_0>
CLIENT:
- make log scrollable
-- repair single window interface config files (fix double use of keycode 100)
+- re-work unnecessary complex command / keybinding / server message mapping