#include "actors.h"
#include <stdlib.h>
#include <stdio.h>
-#include <stdint.h>
#include "yx_uint16.h"
#include "roguelike.h"
monster->pos = t; }
extern void move_player (struct World * world, char d) {
-// Move player in direction d, increment turn counter and update log.
+// Move player in direction d, update log and turn over to the enemy.
struct yx_uint16 t = mv_yx_in_dir (d, world->player->pos);
struct Monster * monster;
for (monster = world->monster; monster != 0; monster = monster->next)