* draw_win_inventory(), draw_win_info(), draw_win_log(),
* draw_win_keybindings_winconf_keybindings(),
* draw_win_keybindings_winconf_geometry(),
- * draw_win_keybindings_global(), draw_win_map()
+ * draw_win_keybindings_global(), draw_win_map(),
+ * draw_win_terrain_stack()
*/
#include "wincontrol.h" /* toggle_window() */
#include "world.h" /* world */
{
void (* f) (struct Win *) = NULL;
if ( match_func(c, &f, 'c', draw_win_inventory)
+ || match_func(c, &f, 's', draw_win_terrain_stack)
|| match_func(c, &f, 'i', draw_win_info)
|| match_func(c, &f, 'l', draw_win_log)
|| match_func(c, &f, 'm', draw_win_map)
{
chtype ch = w->winmap[(y * w->winmap_size.x) + x];
mvwaddch(world.winDB.v_screen, w->start.y + (y - offset_y),
- w->start.x + (x - offset_x), ch);
+ w->start.x + (x - offset_x), ch);
}
}
free(w->winmap); /* NULL so draw_wins.c's try_resize_winmap() may always */