#include "map.h" /* for struct Map, init_map() */
#include "misc.h" /* for update_log(), find_passable_pos(), save_game(),
* try_calloc(), check_tempfile(), check_xor_files(),
- * load_interface_conf(), load_game()
+ * load_interface_conf(), load_game(), rrand()
*/
#include "wincontrol.h" /* get_win_by_id(), get_winconf_by_win() */
-#include "rrand.h" /* for rrand(), rrand_seed() */
#include "rexit.h" /* for exit_game(), exit_err() */
#include "command_db.h" /* for init_command_db(), is_command_id_shortdsc() */
#include "control.h" /* for control_by_id(), player_control(),
exit_err(write_uint32_bigendian(world.seed, file), err_w);
try_fclose_unlink_rename(file, recordfile_tmp, recordfile, f_name);
}
+ world.mapseed = world.seed;
}
/* Generate map from seed and, if newly generated world, start positions of
* actors.
*/
- rrand_seed(world.seed);
+ uint32_t restore_seed = world.seed;
+ world.seed = world.mapseed;
struct Map map = init_map();
world.map = ↦
set_cleanup_flag(CLEANUP_MAP);
set_cleanup_flag(CLEANUP_MAP_OBJECTS);
world.turn = 1;
}
+ world.seed = restore_seed;
/* Initialize window system and windows. */
WINDOW * screen = initscr();