#include <ncurses.h>
#include <time.h>
#include <unistd.h>
-#include <stdio.h>
-#include <string.h>
#include "windows.h"
#include "draw_wins.h"
#include "keybindings.h"
world.player = &player;
world.monster = 0;
world.item = 0;
- world.item_def = 0;
- world.monster_def = 0;
- FILE * file = fopen("defs", "r");
- uint16_t linemax;
- textfile_sizes (file, &linemax, NULL);
- char m_or_i;
- struct MapObjDef mod;
- struct ItemDef id;
- struct MonsterDef md;
- struct ItemDef * * p_p_id = &world.item_def;
- struct MonsterDef * * p_p_md = &world.monster_def;
- char * defline = malloc(linemax);
- char * line_p;
- while (fgets (defline, linemax, file)) {
- mod.next = 0;
- mod.id = atoi(defline);
- line_p = strchr(defline, ' ') + 1;
- m_or_i = * line_p;
- mod.mapchar = * (line_p + 2);
- if ('i' == m_or_i)
- line_p = line_p + 5;
- else {
- md.hitpoints_start = atoi (line_p + 4);
- line_p = strchr (line_p + 4, ' ') + 1; }
- mod.desc = calloc (strlen (line_p), sizeof(char));
- memcpy (mod.desc, line_p, strlen(line_p) - 1);
- if ('i' == m_or_i) {
- id.map_obj_def = mod;
- * p_p_id = malloc (sizeof (struct ItemDef));
- * * p_p_id = id;
- p_p_id = (struct ItemDef * *) * p_p_id; }
- else {
- md.map_obj_def = mod;
- * p_p_md = malloc (sizeof (struct MonsterDef));
- * * p_p_md = md;
- p_p_md = (struct MonsterDef * *) * p_p_md; } }
- free(defline);
- fclose(file);
+ init_map_object_defs(&world, "defs");
// For interactive mode, try to load world state from savefile.
+ FILE * file;
if (1 == world.interactive && 0 == access("savefile", F_OK)) {
file = fopen("savefile", "r");
world.seed = read_uint32_bigendian(file);
player.pos.x = read_uint16_bigendian(file) - 1;
player.hitpoints = fgetc(file);
read_map_objects (&world.monster, file, sizeof(struct Monster), read_map_objects_monsterdata);
- read_map_objects (&world.item, file, sizeof(struct Item), readwrite_map_objects_dummy);
+ read_map_objects (&world.item, file, sizeof(struct Item), NULL);
fclose(file); }
// For non-interactive mode, try to load world state from record file.