#include "map.h"
#include <stdint.h> /* for uint16_t, uint32_t */
-#include "misc.h" /* for try_malloc(), center_offset() */
-#include "map_objects.h" /* for Player struct */
+#include "misc.h" /* for try_malloc(), center_offset(), rrand() */
+#include "map_objects.h" /* for get_player() */
#include "yx_uint16.h" /* for yx_uint16 and dir enums */
-#include "rrand.h" /* for rrand() */
#include "windows.h" /* for struct Win */
-struct World;
+#include "main.h" /* for world global */
+#include "wincontrol.h" /* for get_win_by_id() */
-struct Map init_map(struct World * world)
+extern struct Map init_map()
{
char * f_name = "init_map()";
struct Map map;
map.size.x = 64;
map.size.y = 64;
uint32_t size = map.size.x * map.size.y;
- map.cells = try_malloc(size, world, f_name);
+ map.cells = try_malloc(size, f_name);
uint16_t y, x;
for (y = 0; y < map.size.y; y++)
{
-void map_scroll(struct Win * win, struct yx_uint16 map_size, enum dir d)
+extern void map_scroll(char d)
{
+ struct Win * win = get_win_by_id('m');
uint16_t offset;
- if ((NORTH == d || SOUTH == d) && map_size.y > win->frame.size.y)
+ if (('N' == d || 'S' == d) && world.map->size.y > win->framesize.y)
{
- offset = center_offset(win->center.y, map_size.y, win->frame.size.y);
- win->center.y = offset + (win->frame.size.y / 2);
- if (NORTH == d && win->center.y > 0)
+ offset = center_offset(win->center.y,
+ world.map->size.y, win->framesize.y);
+ win->center.y = offset + (win->framesize.y / 2);
+ if ('N' == d && win->center.y > 0)
{
win->center.y--;
}
- else if (SOUTH == d && win->center.y < map_size.y - 1)
+ else if ('S' == d && win->center.y < world.map->size.y - 1)
{
win->center.y++;
}
}
- else if ((WEST == d || EAST == d) && map_size.x > win->frame.size.x)
+ else if (('W' == d || 'E' == d) && world.map->size.x > win->framesize.x)
{
- offset = center_offset(win->center.x, map_size.x, win->frame.size.x);
- win->center.x = offset + (win->frame.size.x / 2);
- if (WEST == d && win->center.x > 0)
+ offset = center_offset(win->center.x,
+ world.map->size.x, win->framesize.x);
+ win->center.x = offset + (win->framesize.x / 2);
+ if ('W' == d && win->center.x > 0)
{
win->center.x--;
}
- else if (EAST == d && win->center.x < map_size.x - 1)
+ else if ('E' == d && win->center.x < world.map->size.x - 1)
{
win->center.x++;
}
}
}
+
+
+
+extern void map_center()
+{
+ struct MapObj * player = get_player();
+ struct Win * win_map = get_win_by_id('m');
+ win_map->center = player->pos;
+}
+
+
+
+extern uint8_t is_passable(struct Map * map, struct yx_uint16 pos)
+{
+ uint8_t passable = 0;
+ if (0 <= pos.x && pos.x < map->size.x && 0 <= pos.y && pos.y < map->size.y)
+ {
+ passable = (('.' == map->cells[pos.y * map->size.x + pos.x]));
+ }
+ return passable;
+}