struct MapObjDef * mod = get_map_obj_def(world, monster->map_obj.type);
char * desc = mod->desc;
char * desc_other;
- if (yx_uint16_cmp(t, world->player->pos))
+ if (yx_uint16_cmp(&t, &world->player->pos))
{
sprintf(msg, "\nThe %s hits you.", desc);
update_log(world, msg);
{
continue;
}
- if (yx_uint16_cmp(t, other_monster->map_obj.pos))
+ if (yx_uint16_cmp(&t, &other_monster->map_obj.pos))
{
mod = get_map_obj_def(world, other_monster->map_obj.type);
desc_other = mod->desc;
monster != 0;
monster = monster->map_obj.next)
{
- if (yx_uint16_cmp(t, monster->map_obj.pos))
+ if (yx_uint16_cmp(&t, &monster->map_obj.pos))
{
mod = get_map_obj_def(world, monster->map_obj.type);
desc = mod->desc;