#include <stdint.h> /* for uint8_t */
-struct World;
-struct Map;
{
CLEANUP_NCURSES = 0x0001,
CLEANUP_MAP = 0x0002,
- CLEANUP_KEYBINDINGS = 0x0004,
- CLEANUP_LOG = 0x0008,
- CLEANUP_COMMAND_DB = 0x0010,
+ CLEANUP_LOG = 0x0004,
+ CLEANUP_COMMAND_DB = 0x0008,
+ CLEANUP_MAP_OBJECTS = 0x0010,
CLEANUP_MAP_OBJECT_DEFS = 0x0020,
- CLEANUP_WIN_INFO = 0x0040,
- CLEANUP_WIN_LOG = 0x0080,
- CLEANUP_WIN_MAP = 0x0100,
- CLEANUP_WIN_KEYS = 0x0200
+ CLEANUP_WIN_META = 0x0040,
+ CLEANUP_INTERFACE_CONF = 0x0080
};
extern void set_cleanup_flag(enum cleanup_flag flag);
/* Exit orderly, clean up. */
-extern void exit_game(struct World * world);
+extern void exit_game();
* unknown", secondly of "err" as the "internal error code", and thirdly of
* errno if it is non-zero.
*/
-extern void exit_err(uint8_t err, struct World * world, char * msg);
+extern void exit_err(uint8_t err, char * msg);