#include "keybindings.h"
#include "readwrite.h"
-#define NORTH 1
-#define EAST 2
-#define SOUTH 3
-#define WEST 4
-
uint16_t rrand(char use_seed, uint32_t new_seed) {
// Pseudo-random number generator (LGC algorithm). Use instead of rand() to ensure portable predictability.
static uint32_t seed;
passable = 1;
return passable; }
-struct yx_uint16 mv_yx_in_dir (char d, struct yx_uint16 yx) {
-// Return yx coordinates one step to the direction d of yx.
- if (d == NORTH) yx.y--;
- else if (d == EAST) yx.x++;
- else if (d == SOUTH) yx.y++;
- else if (d == WEST) yx.x--;
- return yx; }
-
void move_monster (struct World * world, struct Monster * monster) {
// Move monster in random direction, trigger fighting when hindered by player/monster.
char d = rrand(0, 0) % 5;
if (yx_uint16_cmp (t, world->player->pos)) {
update_log (world, "\nThe monster hits you.");
return; }
- char met_monster = 0;
struct Monster * other_monster;
for (other_monster = world->monster; other_monster != 0; other_monster = other_monster->next) {
if (other_monster == monster)
continue;
if (yx_uint16_cmp (t, other_monster->pos)) {
- met_monster = 1;
- break; } }
- if (met_monster)
- update_log (world, "\nMonster hits monster.");
- else if (is_passable(world->map, t.y, t.x))
+ update_log (world, "\nMonster hits monster.");
+ return; } }
+ if (is_passable(world->map, t.y, t.x))
monster->pos = t; }
void move_player (struct World * world, char d) {