#ifndef ROGUELIKE_H
#define ROGUELIKE_H
-#include <stdio.h>
#include <stdint.h>
-#include "yx_uint16.h"
struct WinMeta;
struct Win;
struct KeyBinding;
struct KeysWinData;
+struct Map;
struct World {
char interactive;
struct Monster * monster;
struct Player * player; };
-struct Map {
- struct yx_uint16 size;
- struct yx_uint16 offset;
- char * cells; };
-
extern uint16_t rrand(char, uint32_t);
extern void update_log (struct World *, char *);
-extern struct Map init_map ();
-extern void map_scroll (struct Map *, char);
+uint16_t center_offset (uint16_t, uint16_t, uint16_t);
extern void turn_over (struct World *, char);
extern void save_game(struct World *);
extern unsigned char meta_keys(int, struct World *, struct WinMeta *, struct Win *, struct Win *, struct Win *, struct Win *);
-extern void write_map_objects_monsterdata (void *, FILE *);
-extern void readwrite_map_objects_dummy (void *, FILE *);
-extern void write_map_objects (void * start, FILE *, void (*) (void *, FILE *) );
-extern void read_map_objects_monsterdata (void *, FILE *);
-extern void read_map_objects (void *, FILE *, size_t, void (*) (void *, FILE *) );
-extern void build_map_objects_monsterdata (void *);
-extern void build_map_objects_itemdata (void *);
-extern void build_map_objects (void *, unsigned char, size_t, void (*) (void *), struct Map *);
-
#endif