X-Git-Url: https://plomlompom.com/repos/test.html?a=blobdiff_plain;ds=inline;f=TODO;h=02283ba3462cd27066aafb195733a4f9056d71fd;hb=30527e3b2e26d508c50619be9a84c7548c7e0f8f;hp=c8b668126d80ff99a19d069220ac28b92787ea9c;hpb=edebb2bf9aa780ee2f7006c1d2be9168564d34df;p=plomrogue
diff --git a/TODO b/TODO
index c8b6681..02283ba 100644
--- a/TODO
+++ b/TODO
@@ -1,20 +1,31 @@
Next planned steps in plomrogue development:
-IN GENERAL:
+BOTH SERVER/CLIENT:
- expand use of hardcoded_strings module(s)
-SERVER:
+- make server and client communicate by specific world state info requests
+ in server/out, replacing server/worldstate
-- check whether saving every player turn slows down gameplay
+- quote escaping in token_from_line()
-BOTH SERVER/CLIENT:
+- do something about common crashes caused by server/client miscommunication
-- make server and client communicate by specific world state info requests
- in server/out, replacing server/worldstate
+- think about refactoring occurrences of "free(...); ... = NULL;"
+
+SERVER:
+
+- grow amount of possible things from UINT8_MAX to UINT16_MAX
+
+- refactor occurrences of "if(...) { init_empty_map(...); }"
CLIENT:
- re-work unnecessary complex command / keybinding / server message mapping
-- fix memory leakin draw_wins module
+- only send "ITEM_HERE" query to server when the dependent window is open
+
+BUILD PROCESS:
+
+- erlehmann's redo scripts are not OSX-compliant, see:
+