X-Git-Url: https://plomlompom.com/repos/test.html?a=blobdiff_plain;ds=inline;f=TODO;h=5066b29a6a306f9acf8a1df1f8f4d29aad0ff121;hb=19b096b7d37ba4c657b1ef7269ce87b5fd6473b5;hp=825be244f0d58bf5a243e396d5540ae7084a14ea;hpb=539f4419afa0966d67b341dc6b30a6174bd3f844;p=plomrogue
diff --git a/TODO b/TODO
index 825be24..5066b29 100644
--- a/TODO
+++ b/TODO
@@ -2,26 +2,23 @@ Next planned steps in plomrogue development:
BOTH SERVER/CLIENT:
+- expand use of hardcoded_strings module(s)
+
- make server and client communicate by specific world state info requests
in server/out, replacing server/worldstate
-- check for return values of *printf()
+- quote escaping in token_from_line()
-- make config files format more readable / self-explanatory
+- think about refactoring occurrences of "free(...); ... = NULL;"
SERVER:
-- implement field of view / line of sight and obstacles for those on the map
-
-- is it actually useful to define map object action ids in the config file?
-
-- make shape of map (and diagonal movement penalty) configurable in config file
+- pythonize Python code
-- for game continuation, replace re-playing of whole record files with loading
- game state snapshots / save files
+- old C code: pythonize, then re-C as needed by performance
CLIENT:
-- enable toggling of window borders
+- re-work unnecessary complex command / keybinding / server message mapping
-- make log scrollable
+- only send "ITEM_HERE" query to server when the dependent window is open