X-Git-Url: https://plomlompom.com/repos/test.html?a=blobdiff_plain;ds=sidebyside;f=TODO;h=3ba3676121d9fb3bb5621f476d22c2634461173d;hb=258e57c1621533e206610453047d829cc8aa13fe;hp=58a6a6b60e95bdfb8fe4c1e355c7a1035d995fdb;hpb=955f4387a3346c2d6e92d8539972a5be76a87819;p=plomrogue
diff --git a/TODO b/TODO
index 58a6a6b..3ba3676 100644
--- a/TODO
+++ b/TODO
@@ -2,28 +2,24 @@ Next planned steps in plomrogue development:
BOTH SERVER/CLIENT:
+- expand use of hardcoded_strings module(s)
+
- make server and client communicate by specific world state info requests
in server/out, replacing server/worldstate
-- check for return values of *printf()
-
-- be more strict and humble when allocating memory from the stack
+- quote escaping in token_from_line()
SERVER:
-- implement field of view / line of sight and obstacles for those on the map
-
-- is it actually useful to define map object action ids in the config file?
+- fix hardcoded MAGIC MEAT eating message in thing_actions.c
-- for game continuation, replace re-playing of whole record files with loading
- game state snapshots / save files
-
-- why does an MapObjAct id of 0 fail?
+CLIENT:
-- make config file define to which map object type the player belongs
+- re-work unnecessary complex command / keybinding / server message mapping
-CLIENT:
+- only send "STACK" message to server when the dependent window is open
-- enable toggling of window borders
+BUILD PROCESS:
-- make log scrollable
+- erlehmann's redo scripts are not OSX-compliant, see:
+