X-Git-Url: https://plomlompom.com/repos/test.html?a=blobdiff_plain;ds=sidebyside;f=TODO;h=5066b29a6a306f9acf8a1df1f8f4d29aad0ff121;hb=2cd885c7fb0919c60058bbfb5b59829aa4262b5b;hp=b1148e100fc64f96719ee2230e8c4c737ac34af4;hpb=273161a3d8956e98308a79169dcf7c70a89992fe;p=plomrogue
diff --git a/TODO b/TODO
index b1148e1..5066b29 100644
--- a/TODO
+++ b/TODO
@@ -2,26 +2,23 @@ Next planned steps in plomrogue development:
BOTH SERVER/CLIENT:
+- expand use of hardcoded_strings module(s)
+
- make server and client communicate by specific world state info requests
in server/out, replacing server/worldstate
-- check for return values of *printf()
+- quote escaping in token_from_line()
-- be more strict and humble when allocating memory from the stack
+- think about refactoring occurrences of "free(...); ... = NULL;"
SERVER:
-- optimize too-slow AI / FOV algorithms
-
-- is it actually useful to define map object action ids in the config file?
-
-- for game continuation, replace re-playing of whole record files with loading
- game state snapshots / save files
+- pythonize Python code
-- rename MapObject to Thing, MapObjectDef to ThingType etc.
+- old C code: pythonize, then re-C as needed by performance
CLIENT:
-- enable toggling of window borders
+- re-work unnecessary complex command / keybinding / server message mapping
-- make log scrollable
+- only send "ITEM_HERE" query to server when the dependent window is open