X-Git-Url: https://plomlompom.com/repos/test.html?a=blobdiff_plain;ds=sidebyside;f=TODO;h=d9f15940234ccfd7711ec3e07562ddc17fde2164;hb=e851cb0c3df489c68f29bb6cef02c7bc061c3251;hp=16d126be2371c5374c1ab8b51ad0f58689f9700a;hpb=1008f26c7c6855f59222bcbe2cd1505ba8a6f28f;p=plomrogue
diff --git a/TODO b/TODO
index 16d126b..d9f1594 100644
--- a/TODO
+++ b/TODO
@@ -1,33 +1,26 @@
Next planned steps in plomrogue development:
+IN GENERAL:
+
+- expand use of hardcoded_strings module(s)
+
BOTH SERVER/CLIENT:
- make server and client communicate by specific world state info requests
in server/out, replacing server/worldstate
-- check for return values of *printf()
-
-- be more strict and humble when allocating memory from the stack
-
-- may err_line store the processed line internally as it does the line count
-
SERVER:
-- implement field of view / line of sight and obstacles for those on the map
-
-- is it actually useful to define map object action ids in the config file?
+- bug: -v works, and -vs, but not -sv â why?
-- make shape of map (and diagonal movement penalty) configurable in config file
+- consider
+
-- for game continuation, replace re-playing of whole record files with loading
- game state snapshots / save files
-
-- why does an MapObjAct id of 0 fail?
+- save confserver/world data in record and save file, too; handle them like god
+ commands
CLIENT:
- enable toggling of window borders
- make log scrollable
-
-- implement server-config-file-like parsing for client-config-files, too