X-Git-Url: https://plomlompom.com/repos/test.html?a=blobdiff_plain;ds=sidebyside;f=roguelike-server;h=57240058c511a41bac6ac84d2ae4d747ffcda71d;hb=083fae9847f0c7a8ccbd30df217e1acb722131b0;hp=3f94f44b03b8d71466351fd83d0999d2a2681822;hpb=ba69a51351689b764a399d78b95f1d0b665b4a7b;p=plomrogue
diff --git a/roguelike-server b/roguelike-server
index 3f94f44..5724005 100755
--- a/roguelike-server
+++ b/roguelike-server
@@ -418,7 +418,7 @@ def play_game():
obey(read_command(), "in file", do_record=True)
-def remake_map():
+def make_map():
"""(Re-)make island map.
Let "~" represent water, "." land, "X" trees: Build island shape randomly,
@@ -1261,7 +1261,7 @@ def command_makeworld(seed_string):
Seed rand with seed. Do more only with a "wait" ThingAction and
world["PLAYER_TYPE"] matching ThingType of TT_START_NUMBER > 0. Then,
- world_db["Things"] emptied, call remake_map() and set
+ world_db["Things"] emptied, call make_map() and set
world_db["WORLD_ACTIVE"], world_db["TURN"] to 1. Build new Things
according to ThingTypes' TT_START_NUMBERS, with Thing of ID 0 to ThingType
of ID = world["PLAYER_TYPE"]. Place Things randomly, and actors not on each
@@ -1311,7 +1311,7 @@ def command_makeworld(seed_string):
print("Ignoring: No thing action with name 'wait' defined.")
return
world_db["Things"] = {}
- remake_map()
+ make_map()
world_db["WORLD_ACTIVE"] = 1
world_db["TURN"] = 1
for i in range(world_db["ThingTypes"][playertype]["TT_START_NUMBER"]):