X-Git-Url: https://plomlompom.com/repos/test.html?a=blobdiff_plain;ds=sidebyside;f=roguelike-server;h=809e03a12c1129cabf215ceb1f8218e3aa65b871;hb=8fb759331fcefbd559de144507f8b90aee3d7fb6;hp=bb22385f4843da3b7ab1388d2aaf439399722c1a;hpb=c9b7d15fffd9e0cfa8da4831ebf1d3831aacf06b;p=plomrogue
diff --git a/roguelike-server b/roguelike-server
index bb22385..809e03a 100755
--- a/roguelike-server
+++ b/roguelike-server
@@ -12,6 +12,7 @@ import shlex
import shutil
import time
import ctypes
+import math # #
class RandomnessIO:
@@ -581,12 +582,20 @@ def decrement_lifepoints(t):
If t is the player avatar, only blank its fovmap, so that the client may
still display memory data. On non-player things, erase fovmap and memory.
+ Dying actors drop all their things.
"""
# # 7DRL: also decrements God's mood; deaths heavily so
+ # # 7DRL: return 1 if death, else 0
t["T_LIFEPOINTS"] -= 1
world_db["GOD_MOOD"] -= 1 # #
if 0 == t["T_LIFEPOINTS"]:
- world_db["GOD_MOOD"] -= 9 # #
+ sadness = world_db["ThingTypes"][t["T_TYPE"]]["TT_LIFEPOINTS"] # #
+ world_db["GOD_MOOD"] -= sadness # #
+ for id in t["T_CARRIES"]:
+ t["T_CARRIES"].remove(id)
+ world_db["Things"][id]["T_POSY"] = t["T_POSY"]
+ world_db["Things"][id]["T_POSX"] = t["T_POSX"]
+ world_db["Things"][id]["carried"] = False
t["T_TYPE"] = world_db["ThingTypes"][t["T_TYPE"]]["TT_CORPSE_ID"]
if world_db["Things"][0] == t:
t["fovmap"] = bytearray(b' ' * (world_db["MAP_LENGTH"] ** 2))
@@ -596,6 +605,28 @@ def decrement_lifepoints(t):
t["T_MEMMAP"] = False
t["T_MEMDEPTHMAP"] = False
t["T_MEMTHING"] = []
+ return sadness # #
+ return 0 # #
+
+
+def add_gods_favor(i): # #
+ """"Add to GOD_FAVOR, multiplied with factor growing log. with GOD_MOOD."""
+ def favor_multiplier(i):
+ x = 100
+ threshold = math.e * x
+ mood = world_db["GOD_MOOD"]
+ if i > 0:
+ if mood > threshold:
+ i = i * math.log(mood / x)
+ elif -mood > threshold:
+ i = i / math.log(-mood / x)
+ elif i < 0:
+ if -mood > threshold:
+ i = i * math.log(-mood / x)
+ if mood > threshold:
+ i = i / math.log(mood / x)
+ return int(i)
+ world_db["GOD_FAVOR"] += favor_multiplier(i)
def mv_yx_in_dir_legal(dir, y, x):
@@ -615,6 +646,7 @@ def actor_wait(t):
def actor_move(t):
"""If passable, move/collide(=attack) thing into T_ARGUMENT's direction."""
+ # # 7DRL: Player wounding (worse: killing) others will lower God's favor.
passable = False
move_result = mv_yx_in_dir_legal(chr(t["T_ARGUMENT"]),
t["T_POSY"], t["T_POSX"])
@@ -631,13 +663,16 @@ def actor_move(t):
if t == world_db["Things"][0]:
hitted_type = world_db["Things"][hit_id]["T_TYPE"]
hitted_name = world_db["ThingTypes"][hitted_type]["TT_NAME"]
- strong_write(io_db["file_out"], "LOG You wound " + hitted +
- ".\n")
+ strong_write(io_db["file_out"], "LOG You wound " + hitted_name
+ + ".\n")
+ add_gods_favor(-1) # #
elif 0 == hit_id:
hitter_name = world_db["ThingTypes"][t["T_TYPE"]]["TT_NAME"]
strong_write(io_db["file_out"], "LOG " + hitter_name +
" wounds you.\n")
- decrement_lifepoints(world_db["Things"][hit_id])
+ test = decrement_lifepoints(world_db["Things"][hit_id]) # #(test=)
+ if test and t == world_db["Things"][0]: # #
+ add_gods_favor(-test) # #
return
dir = [dir for dir in directions_db
if directions_db[dir] == chr(t["T_ARGUMENT"])][0]
@@ -656,7 +691,8 @@ def actor_move(t):
def actor_pick_up(t):
"""Make t pick up (topmost?) Thing from ground into inventory."""
- # Topmostness is actually not defined so far. Picks Thing with highest ID.
+ # Topmostness is actually not defined so far. Picks most nutritious Thing.
+ # 7DRL: Non-player picking up player-dropped consumable -> GOD_FAVOR gain.
used_slots = len(t["T_CARRIES"]) # #
if used_slots < world_db["ThingTypes"][t["T_TYPE"]]["TT_STORAGE"]: # #
ids = [id for id in world_db["Things"] if world_db["Things"][id] != t
@@ -664,11 +700,20 @@ def actor_pick_up(t):
if world_db["Things"][id]["T_POSY"] == t["T_POSY"]
if world_db["Things"][id]["T_POSX"] == t["T_POSX"]]
if len(ids):
- highest_id = 0
+ highest_id = ids[0]
+ nutritious = 0
for id in ids:
- if id > highest_id:
+ type = world_db["Things"][id]["T_TYPE"]
+ if world_db["ThingTypes"][type]["TT_CONSUMABLE"] > nutritious:
+ nutritious = world_db["ThingTypes"][type]["TT_CONSUMABLE"]
highest_id = id
world_db["Things"][highest_id]["carried"] = True
+ if (t != world_db["Things"][0] and # #
+ world_db["Things"][highest_id]["T_PLAYERDROP"]): # #
+ x = world_db["Things"][highest_id]["T_TYPE"]
+ score = world_db["ThingTypes"][x]["TT_CONSUMABLE"] / 32 # #
+ add_gods_favor(score) # #
+ world_db["Things"][highest_id]["T_PLAYERDROP"] = 0 # #
t["T_CARRIES"].append(highest_id)
if t == world_db["Things"][0]:
strong_write(io_db["file_out"], "LOG You pick up an object.\n")
@@ -689,6 +734,7 @@ def actor_drop(t):
world_db["Things"][id]["carried"] = False
if t == world_db["Things"][0]:
strong_write(io_db["file_out"], "LOG You drop an object.\n")
+ world_db["Things"][id]["T_PLAYERDROP"] = 1 # #
elif t == world_db["Things"][0]:
err = "You try to drop an object, but you own none."
strong_write(io_db["file_out"], "LOG " + err + "\n")
@@ -1082,6 +1128,7 @@ def new_Thing(type, pos=(0, 0)):
"T_PROGRESS": 0,
"T_SATIATION": 0,
"T_COMMAND": 0,
+ "T_PLAYERDROP": 0, # #
"T_TYPE": type,
"T_POSY": pos[0],
"T_POSX": pos[1],
@@ -1134,8 +1181,9 @@ def command_ping():
def command_quit():
"""Abort server process."""
- save_world()
- atomic_write(io_db["path_record"], io_db["record_chunk"], do_append=True)
+ if None == opts.replay:
+ save_world()
+ atomic_write(io_db["path_record"], io_db["record_chunk"], do_append=True)
raise SystemExit("received QUIT command")
@@ -1597,7 +1645,7 @@ commands_db = {
"TT_PROLIFERATE": (1, False, setter("ThingType", "TT_PROLIFERATE",
0, 255)),
"TT_LIFEPOINTS": (1, False, setter("ThingType", "TT_LIFEPOINTS", 0, 255)),
- "TT_STORAGE": (1, False, setter("ThingType", "TT_STORAGE", 0, 255)), # #
+ "TT_STORAGE": (1, False, setter("ThingType", "TT_STORAGE", 0, 255)), # #
"T_ID": (1, False, command_tid),
"T_ARGUMENT": (1, False, setter("Thing", "T_ARGUMENT", 0, 255)),
"T_PROGRESS": (1, False, setter("Thing", "T_PROGRESS", 0, 255)),
@@ -1611,6 +1659,7 @@ commands_db = {
"T_MEMTHING": (3, False, command_tmemthing),
"T_POSY": (1, False, setter_tpos("Y")),
"T_POSX": (1, False, setter_tpos("X")),
+ "T_PLAYERDROP": (1, False, setter("Thing", "T_PLAYERDROP", 0, 1)), # #
"wait": (0, False, play_commander("wait")),
"move": (1, False, play_commander("move")),
"pick_up": (0, False, play_commander("pick_up")),