X-Git-Url: https://plomlompom.com/repos/test.html?a=blobdiff_plain;ds=sidebyside;f=src%2Fclient%2Fworld.h;h=19497d254cddaa13f1a5dc6cb9abc50c7ec0e2ca;hb=258e57c1621533e206610453047d829cc8aa13fe;hp=bf4394a7624fca483be8f3b24c16b66acbb1c38d;hpb=edebb2bf9aa780ee2f7006c1d2be9168564d34df;p=plomrogue
diff --git a/src/client/world.h b/src/client/world.h
index bf4394a..19497d2 100644
--- a/src/client/world.h
+++ b/src/client/world.h
@@ -1,4 +1,8 @@
/* src/client/world.h
+ *
+ * This file is part of PlomRogue. PlomRogue is licensed under the GPL version 3
+ * or any later version. For details on its copyright, license, and warranties,
+ * see the file NOTICE in the root directory of the PlomRogue source package.
*
* Contains the World struct holding all quasi-global game data together.
*/
@@ -29,17 +33,21 @@ struct World
struct Map map; /* game map geometry and content of player's map view */
time_t last_update; /* used for comparison with worldstate file's mtime */
char * log; /* log of player's activities */
+ char * things_here; /* list of things below the player */
char * path_interface; /* path of interface configuration file */
char * path_commands; /* path of commands config file */
char * player_inventory; /* one-item-per-line string list of owned items */
char * mem_map; /* map cells of player's map memory */
+ char * queue; /* stores un-processed messages read from the input file */
struct yx_uint8 player_pos; /* coordinates of player on map */
+ struct yx_uint8 look_pos; /* coordinates of look cursor */
uint16_t turn; /* world/game turn */
uint8_t halfdelay; /* how long to wait for getch() input in io_loop() */
uint8_t player_inventory_select; /* index of selected item in inventory */
uint8_t player_lifepoints; /* how alive the player is */
uint8_t winch; /* if set, SIGWINCH was registered; trigger reset_windows()*/
- uint8_t focus_each_turn; /* if !0, re-focus map on player each new turn */
+ uint8_t autofocus; /* if !0, re-focus map each new turn / look focus move */
+ uint8_t look; /* if set, move look cursor over map intead of player */
};