X-Git-Url: https://plomlompom.com/repos/test.html?a=blobdiff_plain;f=README;h=224b7b87c1b25b018f07e45f2b9664179bfb9c74;hb=b5bccd803afb866258eef95abd10ddb096b6c9e3;hp=788089759ca199ca1461441dab62a35ff62aaed4;hpb=71b47e848b6d47901693af4312f00b020641923c;p=plomrogue
diff --git a/README b/README
index 7880897..224b7b8 100644
--- a/README
+++ b/README
@@ -4,8 +4,9 @@ plomrogue
plomlompom tries to build his own roguelike. Currently, it doesn't do
much, apart from managing some example ncurses windows in a bizarre
fashion. You can move around a player and meet an enemy, but they don't
-really fight. A map gets generated randomly; it's seed can be saved and
-later reloaded.
+really fight. The map gets generated randomly. There is only one save
+file (named "savefile"), and it gets overwritten each new turn. To start
+over with a new world, delete it.
Install/run
-----------
@@ -17,8 +18,6 @@ cd plomrogue
make
./roguelike
-Use option -l to load an existing map seed.
-
Default keybindings
-------------------
@@ -39,8 +38,6 @@ _ shrink window horizontally
+ grow window vertically
- shrink window vertically
-s save seed of map
-
w scroll map up
x scroll map down
a scroll map left