X-Git-Url: https://plomlompom.com/repos/test.html?a=blobdiff_plain;f=README;h=4148be65e9b3098397594e6394f5ebea8914faa4;hb=5dfbb430e0aed478ced7cdc32c1777745a435532;hp=131866efe1b4d232dc06ea68c35fdd1c3e938e04;hpb=a1b7e560cbd272fd0d801d2f29fcb2480631e881;p=plomrogue
diff --git a/README b/README
index 131866e..4148be6 100644
--- a/README
+++ b/README
@@ -2,16 +2,17 @@ plomrogue
=========
plomlompom tries to build his own roguelike. Currently, it doesn't do
-much, apart from managing some example ncurses windows in a bizarre
-fashion. You can move around a player and meet three enemy, but they
-don't really fight. The map gets generated randomly. There is only one
-save file (named "savefile"), and it gets overwritten each new turn. To
-start over with a new world, delete it.
+much interesting, apart from managing some ncurses windows in a bizarre
+fashion. You can move around a player and meet nine enemies; they will
+occasionally hit you (and each other) on contact, but without
+consequences (no hitpoints implemented yet). The map gets generated
+randomly. There is only one save file (named "savefile"), and it gets
+overwritten each new turn. To start over with a new world, delete it.
Install/run
-----------
-Dependencies: ncurses.
+Dependencies: the ncurses library.
git clone https://github.com/plomlompom/plomrogue
cd plomrogue