X-Git-Url: https://plomlompom.com/repos/test.html?a=blobdiff_plain;f=README;h=9c14e9cd42186b20833ea409a8e3725f65d469cc;hb=8661a8acfacc7cdd2935732fe5ead7d279a200b0;hp=4148be65e9b3098397594e6394f5ebea8914faa4;hpb=3bb76ec2bf6cde7a90ebf316a7a0a5c4eea8c06d;p=plomrogue
diff --git a/README b/README
index 4148be6..9c14e9c 100644
--- a/README
+++ b/README
@@ -3,11 +3,12 @@ plomrogue
plomlompom tries to build his own roguelike. Currently, it doesn't do
much interesting, apart from managing some ncurses windows in a bizarre
-fashion. You can move around a player and meet nine enemies; they will
-occasionally hit you (and each other) on contact, but without
-consequences (no hitpoints implemented yet). The map gets generated
-randomly. There is only one save file (named "savefile"), and it gets
-overwritten each new turn. To start over with a new world, delete it.
+fashion. You can move around a player and meet a random number enemies.
+They move randomly and will only accidentally hit you. You have 5
+hitpoints to lose before death, and so has each of them. The map gets
+generated randomly, too. There is only one save file (named "savefile"),
+and it gets overwritten each new turn. To start over with a new world,
+delete it.
Install/run
-----------
@@ -43,6 +44,7 @@ w scroll map up
x scroll map down
a scroll map left
d scroll map right
+s center map on player
t move player up
b move player down
f move player left