X-Git-Url: https://plomlompom.com/repos/test.html?a=blobdiff_plain;f=README;h=d50abd9910e4b35250277ebb641ba957855c1a65;hb=adf5091e53c03efcda65dfb08dbc9d0bc588111e;hp=e8b34a27eb4bfe6e166680d099934c0438dd200a;hpb=7414542e2984383b5225373299d1ffe8bc7c56d7;p=plomrogue
diff --git a/README b/README
index e8b34a2..d50abd9 100644
--- a/README
+++ b/README
@@ -13,7 +13,7 @@ numbers of turns to finish.
Enemies' AI is very dumb so far: Each turn, they try to move towards their
shortest-path-wise nearest enemy (any animate being of a different species)
-visible to them. If they see no enemy, they just wait.
+visible to them. If they see no enemy, they search for and consume "magic meat".
Every move of yours re-writes a file "savefile" that describes the new state of
dthe world, if more than 15 seconds have passed since its last writing. Once you
@@ -85,10 +85,9 @@ Hacking / server internals and configuration
--------------------------------------------
The game world is set up and made subject to player commands by
-./roguelike-server. It's controlled by commands explained in the file â¦
-The server usually reads these from the files ./server/in (written to by
-./roguelike-client), ./confserver/world, ./record and ./savefile. See the file
-./SERVER_COMMANDS for details.
+./roguelike-server. It's controlled by commands explained in the file
+./SERVER_COMMANDS. The server usually reads these from the files ./server/in
+(written to by ./roguelike-client), ./confserver/world, ./record and ./savefile.
All source files are thoroughly documented to explain more details of
plomrogue's internals. The ./roguelike-server executable can be run with a -v