X-Git-Url: https://plomlompom.com/repos/test.html?a=blobdiff_plain;f=SERVER_COMMANDS;h=6d011c7e83d0b41fbc8e50214e9f72bbdcaaee24;hb=c71e88db87903bf5d58dbb3a1db4b05371fa7c31;hp=8af195fbdc5283a6e396666e669ff3dcf6716533;hpb=3dedf6344c941891491773d1cc5d647aa664b218;p=plomrogue
diff --git a/SERVER_COMMANDS b/SERVER_COMMANDS
index 8af195f..6d011c7 100644
--- a/SERVER_COMMANDS
+++ b/SERVER_COMMANDS
@@ -51,6 +51,10 @@ Write "PONG" line to ./server/out file.
QUIT
Shut down server.
+STACK
+Write line-by-line list of items the player stands on into ./server/out file,
+enclosed by two lines "THINGS_BELOW_PLAYER START" and "THINGS_BELOW_PLAYER END".
+
Player commands
---------------
@@ -126,7 +130,7 @@ T_ID [-32768 to 32767]
Select thing to manipulate by argument as ID. If argument is <0 or >255, change
it to the lowest unused thing ID. If thing of ID does not exist yet, create it
with default position of y=0/x=0, the first thing type's ID, and that type's
-lifepoints value. If world is active and the thing is animate, build its field
+lifepoints value; if world is active and the thing is animate, build its field
of view.
T_TYPE [0 to 255]
@@ -197,3 +201,9 @@ game log and the inventory.
TT_CORPSE_ID [0-255]
Set to argument the ID of the thing type that things of the selected type
transform into when their state changes from animate to inanimate.
+
+TT_PROLIFERATE [0-255]
+If non-zero, there is a chance of 1 divided by the given value each turn for any
+thing of the selected type to emit an offspring to a random neighbor cell if one
+is available that is passable and not inhabited by a thing of the same same type
+or, if the proliferating thing is animate, any other animate thing.