X-Git-Url: https://plomlompom.com/repos/test.html?a=blobdiff_plain;f=SERVER_COMMANDS;h=6d011c7e83d0b41fbc8e50214e9f72bbdcaaee24;hb=c71e88db87903bf5d58dbb3a1db4b05371fa7c31;hp=e31d3312e81fcc6cfc410b5ce5a0de662b90c8c8;hpb=647fb261547da8aeeb92ca0ba995b36b4a7c8dfb;p=plomrogue
diff --git a/SERVER_COMMANDS b/SERVER_COMMANDS
index e31d331..6d011c7 100644
--- a/SERVER_COMMANDS
+++ b/SERVER_COMMANDS
@@ -51,9 +51,16 @@ Write "PONG" line to ./server/out file.
QUIT
Shut down server.
+STACK
+Write line-by-line list of items the player stands on into ./server/out file,
+enclosed by two lines "THINGS_BELOW_PLAYER START" and "THINGS_BELOW_PLAYER END".
+
Player commands
---------------
+ai
+Do what the AI would do.
+
wait
Make player character wait one turn.
@@ -123,7 +130,7 @@ T_ID [-32768 to 32767]
Select thing to manipulate by argument as ID. If argument is <0 or >255, change
it to the lowest unused thing ID. If thing of ID does not exist yet, create it
with default position of y=0/x=0, the first thing type's ID, and that type's
-lifepoints value. If world is active and the thing is animate, build its field
+lifepoints value; if world is active and the thing is animate, build its field
of view.
T_TYPE [0 to 255]
@@ -161,6 +168,10 @@ T_MEMMAP [0 to 255] [string]
Set part of selected thing's memory of the game map to string argument: the line
of the argument's number.
+T_MEMTHING [0 to 255] [0 to 255] [0 to 255]
+Add to selected thing's memory of things on map thing of ID of first argument,
+y position of second argument and x position of third argument.
+
TT_ID [-32768 to 32767]
Select thing type to manipulate by argument as ID. If argument is <0 or <255,
change it to the lowest unused thing type ID. If thing type of ID does not exist
@@ -190,3 +201,9 @@ game log and the inventory.
TT_CORPSE_ID [0-255]
Set to argument the ID of the thing type that things of the selected type
transform into when their state changes from animate to inanimate.
+
+TT_PROLIFERATE [0-255]
+If non-zero, there is a chance of 1 divided by the given value each turn for any
+thing of the selected type to emit an offspring to a random neighbor cell if one
+is available that is passable and not inhabited by a thing of the same same type
+or, if the proliferating thing is animate, any other animate thing.