X-Git-Url: https://plomlompom.com/repos/test.html?a=blobdiff_plain;f=SERVER_COMMANDS;h=b9e3cd213707d9c63fb3af2947f2818033d1f360;hb=81630285494cf6d9e5ddd845e4e55702d87029b0;hp=0a85cd381588c6379ded56b8a324be45ddfb467a;hpb=08787351493beb2ad649e94d24eebca0e97192c8;p=plomrogue
diff --git a/SERVER_COMMANDS b/SERVER_COMMANDS
index 0a85cd3..b9e3cd2 100644
--- a/SERVER_COMMANDS
+++ b/SERVER_COMMANDS
@@ -14,8 +14,10 @@ In any case, from then on, further commands are read in from ./server/in. New
commands must be appended to the file â which is what the client does. All
commands from ./server/in except meta commands are also written to ./record.
-At the end of each turn, ./savefile is written â with a list of all god commands
-necessary to recreate the current world state.
+Every fifteen seconds, if any turns have passed, ./savefile is written â with a
+list of all god commands necessary to recreate the current world state. On each
+world state change, ./server/worldstate is updated and a message "WORLD_UPDATED"
+written to ./server/out.
Replay mode
-----------
@@ -51,6 +53,10 @@ Write "PONG" line to ./server/out file.
QUIT
Shut down server.
+STACK
+Write line-by-line list of items the player stands on into ./server/out file,
+enclosed by two lines "THINGS_BELOW_PLAYER START" and "THINGS_BELOW_PLAYER END".
+
Player commands
---------------
@@ -95,7 +101,8 @@ MAKE_WORLD [0 to 4294967296]
Set map seed and randomness seed to argument. Remove all things. (Re-)generate
map. Add to map things specified in thing types table in quantity defined there
by START_NUMBER command, with first thing (of thing ID of 0) of type defined as
-player type by PLAYER_TYPE command. Set world turn to 1. Activate world.
+player type by PLAYER_TYPE command. Set world turn to 1. Activate world. Answer
+with 'NEW_WORLD' message in ./server/out file.
MAP_LENGTH [1 to 256]
Deactivate world. Remove ./server/worldstate file. Remove all things. Remove
@@ -201,5 +208,5 @@ transform into when their state changes from animate to inanimate.
TT_PROLIFERATE [0-255]
If non-zero, there is a chance of 1 divided by the given value each turn for any
thing of the selected type to emit an offspring to a random neighbor cell if one
-passable is available (and, if the thing is of an animate type, not inhabited by
-another animate thing).
+is available that is passable and not inhabited by a thing of the same same type
+or, if the proliferating thing is animate, any other animate thing.