X-Git-Url: https://plomlompom.com/repos/test.html?a=blobdiff_plain;f=TODO;h=02283ba3462cd27066aafb195733a4f9056d71fd;hb=92ad0f41b0f924d7cd377bc7a0898dc78d592b68;hp=17d136419b53d61ce5a03d2f5d6a540bc328c3b3;hpb=c53b42dfc7e4de104f9189428dd5b9a0d431c00a;p=plomrogue
diff --git a/TODO b/TODO
index 17d1364..02283ba 100644
--- a/TODO
+++ b/TODO
@@ -2,28 +2,30 @@ Next planned steps in plomrogue development:
BOTH SERVER/CLIENT:
+- expand use of hardcoded_strings module(s)
+
- make server and client communicate by specific world state info requests
in server/out, replacing server/worldstate
-- check for return values of *printf()
+- quote escaping in token_from_line()
-- be more strict and humble when allocating memory from the stack
+- do something about common crashes caused by server/client miscommunication
-SERVER:
+- think about refactoring occurrences of "free(...); ... = NULL;"
-- implement field of view / line of sight and obstacles for those on the map
+SERVER:
-- is it actually useful to define map object action ids in the config file?
+- grow amount of possible things from UINT8_MAX to UINT16_MAX
-- make shape of map (and diagonal movement penalty) configurable in config file
+- refactor occurrences of "if(...) { init_empty_map(...); }"
-- for game continuation, replace re-playing of whole record files with loading
- game state snapshots / save files
+CLIENT:
-- why does an MapObjAct id of 0 fail?
+- re-work unnecessary complex command / keybinding / server message mapping
-CLIENT:
+- only send "ITEM_HERE" query to server when the dependent window is open
-- enable toggling of window borders
+BUILD PROCESS:
-- make log scrollable
+- erlehmann's redo scripts are not OSX-compliant, see:
+