X-Git-Url: https://plomlompom.com/repos/test.html?a=blobdiff_plain;f=TODO;h=02283ba3462cd27066aafb195733a4f9056d71fd;hb=92ad0f41b0f924d7cd377bc7a0898dc78d592b68;hp=46a647e034457cc57da982c4dc5c1de5f13cd7fe;hpb=cba026e6780e949b34087ac7e752f7e4af372230;p=plomrogue
diff --git a/TODO b/TODO
index 46a647e..02283ba 100644
--- a/TODO
+++ b/TODO
@@ -2,26 +2,30 @@ Next planned steps in plomrogue development:
BOTH SERVER/CLIENT:
+- expand use of hardcoded_strings module(s)
+
- make server and client communicate by specific world state info requests
in server/out, replacing server/worldstate
-- check for return values of *printf()
+- quote escaping in token_from_line()
-- be more strict and humble when allocating memory from the stack
+- do something about common crashes caused by server/client miscommunication
-- maps are always as wide as high, so only use one of the two values
+- think about refactoring occurrences of "free(...); ... = NULL;"
SERVER:
-- optimize too-slow AI / FOV algorithms
-
-- is it actually useful to define map object action ids in the config file?
+- grow amount of possible things from UINT8_MAX to UINT16_MAX
-- for game continuation, replace re-playing of whole record files with loading
- game state snapshots / save files
+- refactor occurrences of "if(...) { init_empty_map(...); }"
CLIENT:
-- enable toggling of window borders
+- re-work unnecessary complex command / keybinding / server message mapping
+
+- only send "ITEM_HERE" query to server when the dependent window is open
+
+BUILD PROCESS:
-- make log scrollable
+- erlehmann's redo scripts are not OSX-compliant, see:
+