X-Git-Url: https://plomlompom.com/repos/test.html?a=blobdiff_plain;f=TODO;h=02283ba3462cd27066aafb195733a4f9056d71fd;hb=f6a542cec9e972c780eba7ed59ba1c2dc913e06f;hp=c6623da4ddf03a19c52db310a12cb1e684a275a2;hpb=0438f2fc5df337e4264103a86c1765ace9c6565a;p=plomrogue
diff --git a/TODO b/TODO
index c6623da..02283ba 100644
--- a/TODO
+++ b/TODO
@@ -2,24 +2,30 @@ Next planned steps in plomrogue development:
BOTH SERVER/CLIENT:
+- expand use of hardcoded_strings module(s)
+
- make server and client communicate by specific world state info requests
in server/out, replacing server/worldstate
-- check for return values of *printf()
+- quote escaping in token_from_line()
-- be more strict and humble when allocating memory from the stack
+- do something about common crashes caused by server/client miscommunication
-SERVER:
+- think about refactoring occurrences of "free(...); ... = NULL;"
-- optimize too-slow AI / FOV algorithms
+SERVER:
-- is it actually useful to define map object action ids in the config file?
+- grow amount of possible things from UINT8_MAX to UINT16_MAX
-- for game continuation, replace re-playing of whole record files with loading
- game state snapshots / save files
+- refactor occurrences of "if(...) { init_empty_map(...); }"
CLIENT:
-- enable toggling of window borders
+- re-work unnecessary complex command / keybinding / server message mapping
+
+- only send "ITEM_HERE" query to server when the dependent window is open
+
+BUILD PROCESS:
-- make log scrollable
+- erlehmann's redo scripts are not OSX-compliant, see:
+