X-Git-Url: https://plomlompom.com/repos/test.html?a=blobdiff_plain;f=TODO;h=16d126be2371c5374c1ab8b51ad0f58689f9700a;hb=0ff9d0a37959c6f297d33c23fed0eb889114c4bc;hp=bc87d095f830bac174b90b2aa901821fa86e8ace;hpb=5ae8d71f6b87c0cfc6b3ecf974f2cfbd6a611733;p=plomrogue
diff --git a/TODO b/TODO
index bc87d09..16d126b 100644
--- a/TODO
+++ b/TODO
@@ -7,14 +7,14 @@ BOTH SERVER/CLIENT:
- check for return values of *printf()
-- make config files format more readable / self-explanatory
+- be more strict and humble when allocating memory from the stack
+
+- may err_line store the processed line internally as it does the line count
SERVER:
- implement field of view / line of sight and obstacles for those on the map
-- get rid of the hard-coding of the MAGIC MEAT item type and its use mode
-
- is it actually useful to define map object action ids in the config file?
- make shape of map (and diagonal movement penalty) configurable in config file
@@ -22,7 +22,7 @@ SERVER:
- for game continuation, replace re-playing of whole record files with loading
game state snapshots / save files
-- rename confserver/defs to confserver/map_objects
+- why does an MapObjAct id of 0 fail?
CLIENT:
@@ -30,4 +30,4 @@ CLIENT:
- make log scrollable
-- re-organize code: empty misc.h into proper modules, split up windows.h
+- implement server-config-file-like parsing for client-config-files, too