X-Git-Url: https://plomlompom.com/repos/test.html?a=blobdiff_plain;f=TODO;h=3ba3676121d9fb3bb5621f476d22c2634461173d;hb=334c39af0ec304420280dfc43a27312df4bd76ec;hp=9226ff0def768bd29f9bbb0dc3dfa5a68a525f73;hpb=6b1d36c9e673fd8f8595119080dca63a39ba483b;p=plomrogue
diff --git a/TODO b/TODO
index 9226ff0..3ba3676 100644
--- a/TODO
+++ b/TODO
@@ -2,26 +2,24 @@ Next planned steps in plomrogue development:
BOTH SERVER/CLIENT:
+- expand use of hardcoded_strings module(s)
+
- make server and client communicate by specific world state info requests
in server/out, replacing server/worldstate
-- check for return values of *printf()
-
-- be more strict and humble when allocating memory from the stack
+- quote escaping in token_from_line()
SERVER:
-- implement field of view / line of sight and obstacles for those on the map
-
-- is it actually useful to define map object action ids in the config file?
-
-- for game continuation, replace re-playing of whole record files with loading
- game state snapshots / save files
+- fix hardcoded MAGIC MEAT eating message in thing_actions.c
CLIENT:
-- enable toggling of window borders
+- re-work unnecessary complex command / keybinding / server message mapping
+
+- only send "STACK" message to server when the dependent window is open
-- make log scrollable
+BUILD PROCESS:
-- nav_inventory() expects too short inventory string length for i
+- erlehmann's redo scripts are not OSX-compliant, see:
+