X-Git-Url: https://plomlompom.com/repos/test.html?a=blobdiff_plain;f=TODO;h=5066b29a6a306f9acf8a1df1f8f4d29aad0ff121;hb=41d0e36cde41250d261ad5a57feacdf3b9162dd2;hp=c8b668126d80ff99a19d069220ac28b92787ea9c;hpb=edebb2bf9aa780ee2f7006c1d2be9168564d34df;p=plomrogue
diff --git a/TODO b/TODO
index c8b6681..5066b29 100644
--- a/TODO
+++ b/TODO
@@ -1,20 +1,24 @@
Next planned steps in plomrogue development:
-IN GENERAL:
+BOTH SERVER/CLIENT:
- expand use of hardcoded_strings module(s)
-SERVER:
+- make server and client communicate by specific world state info requests
+ in server/out, replacing server/worldstate
-- check whether saving every player turn slows down gameplay
+- quote escaping in token_from_line()
-BOTH SERVER/CLIENT:
+- think about refactoring occurrences of "free(...); ... = NULL;"
-- make server and client communicate by specific world state info requests
- in server/out, replacing server/worldstate
+SERVER:
+
+- pythonize Python code
+
+- old C code: pythonize, then re-C as needed by performance
CLIENT:
- re-work unnecessary complex command / keybinding / server message mapping
-- fix memory leakin draw_wins module
+- only send "ITEM_HERE" query to server when the dependent window is open