X-Git-Url: https://plomlompom.com/repos/test.html?a=blobdiff_plain;f=TODO;h=971c47ad93295ba0682e5adbf4a48c4faa8dba58;hb=6179d88d4e67e2c3ae238141095e070a8036be25;hp=d0d6e0b2cf6f0c500bd2c74c8e4dbb68c3951c2f;hpb=3ba5f1a13d7ee44d6224c21eb6df3dc138f4e633;p=plomrogue
diff --git a/TODO b/TODO
index d0d6e0b..971c47a 100644
--- a/TODO
+++ b/TODO
@@ -2,35 +2,28 @@ Next planned steps in plomrogue development:
BOTH SERVER/CLIENT:
-- implement better server/client architecture, meeting these criteria:
- - keep interaction of server and client in the filesystem (as currently
- happens by use of plain text files and fifos) to allow for easy scripting
- - allow for specific requests of the client for specific server data (such as:
- "what path do you propose for the player character to get from A to B?")
- - reduce hard disk i/o for server/client interaction (use fifos only?)
- - further avoid exits that keep the server running and the lock file existing
- when it shouldn't
+- make server and client communicate by specific world state info requests
+ in server/out, replacing server/worldstate
- check for return values of *printf()
+- make config files format more readable / self-explanatory
+
SERVER:
- implement field of view / line of sight and obstacles for those on the map
-- get rid of the hard-coding of the MAGIC MEAT item type and its use mode
-
- is it actually useful to define map object action ids in the config file?
- make shape of map (and diagonal movement penalty) configurable in config file
+- for game continuation, replace re-playing of whole record files with loading
+ game state snapshots / save files
+
CLIENT:
- enable toggling of window borders
-- enable toggling of showing "\n" in the window content either as newline breaks
- (as currently) or as " / " (without newline break) for more efficent screen
- estate use
-
-- does get_n_of_keybs() really need to be its own function? (only used once)
+- make log scrollable
-- transform Keybindings struct series from a linked list into an array
+- re-organize code: empty misc.h into proper modules, split up windows.h