X-Git-Url: https://plomlompom.com/repos/test.html?a=blobdiff_plain;f=TODO;h=a5a87c34fd62b8bbd2130eb55e35226ee91d0843;hb=483f25751ae49c810456faf0bb7a375bc437df10;hp=85282def52fa92671d94e55476487e4bdfc6ba33;hpb=76ec1855b42a62dd569e3230120556854ca7329f;p=plomrogue diff --git a/TODO b/TODO index 85282de..a5a87c3 100644 --- a/TODO +++ b/TODO @@ -1,26 +1,25 @@ Next planned steps in plomrogue development: -BOTH SERVER/CLIENT: - -- make server and client communicate by specific world state info requests - in server/out, replacing server/worldstate +IN GENERAL: - check for return values of *printf() -- make config files format more readable / self-explanatory +- expand use of hardcoded_strings module(s) -- be more strict and humble when allocating memory from the stack +BOTH SERVER/CLIENT: -SERVER: +- make server and client communicate by specific world state info requests + in server/out, replacing server/worldstate -- implement field of view / line of sight and obstacles for those on the map +SERVER: -- is it actually useful to define map object action ids in the config file? +- consider + -- make shape of map (and diagonal movement penalty) configurable in config file +- save confserver/world data in record and save file, too; handle them like god + commands -- for game continuation, replace re-playing of whole record files with loading - game state snapshots / save files +- ensure atomic re-writing of savefile CLIENT: