X-Git-Url: https://plomlompom.com/repos/test.html?a=blobdiff_plain;f=TODO;h=a5a87c34fd62b8bbd2130eb55e35226ee91d0843;hb=483f25751ae49c810456faf0bb7a375bc437df10;hp=b1148e100fc64f96719ee2230e8c4c737ac34af4;hpb=273161a3d8956e98308a79169dcf7c70a89992fe;p=plomrogue
diff --git a/TODO b/TODO
index b1148e1..a5a87c3 100644
--- a/TODO
+++ b/TODO
@@ -1,24 +1,25 @@
Next planned steps in plomrogue development:
+IN GENERAL:
+
+- check for return values of *printf()
+
+- expand use of hardcoded_strings module(s)
+
BOTH SERVER/CLIENT:
- make server and client communicate by specific world state info requests
in server/out, replacing server/worldstate
-- check for return values of *printf()
-
-- be more strict and humble when allocating memory from the stack
-
SERVER:
-- optimize too-slow AI / FOV algorithms
-
-- is it actually useful to define map object action ids in the config file?
+- consider
+
-- for game continuation, replace re-playing of whole record files with loading
- game state snapshots / save files
+- save confserver/world data in record and save file, too; handle them like god
+ commands
-- rename MapObject to Thing, MapObjectDef to ThingType etc.
+- ensure atomic re-writing of savefile
CLIENT: