X-Git-Url: https://plomlompom.com/repos/test.html?a=blobdiff_plain;f=TODO;h=a63a6db40df56a8da48d2eb633b45baa04f265ea;hb=310b07eb71dae03b1fdc60cc649a81afedea7d27;hp=414e1550a715709090833998aba408abd5cd8842;hpb=7200388374e47f0c4370bd033be9c60247f2a076;p=plomrogue diff --git a/TODO b/TODO index 414e155..a63a6db 100644 --- a/TODO +++ b/TODO @@ -1,27 +1,18 @@ Next planned steps in plomrogue development: +IN GENERAL: + +- expand use of hardcoded_strings module(s) + BOTH SERVER/CLIENT: - make server and client communicate by specific world state info requests in server/out, replacing server/worldstate -- check for return values of *printf() - -- be more strict and humble when allocating memory from the stack - -- maps are always as wide as high, so only use one of the two values - -SERVER: - -- is it actually useful to define map object action ids in the config file? - -- for game continuation, replace re-playing of whole record files with loading - game state snapshots / save files - CLIENT: - enable toggling of window borders - make log scrollable -- repair single window interface config files (fix double use of keycode 100) +- re-work unnecessary complex command / keybinding / server message mapping