X-Git-Url: https://plomlompom.com/repos/test.html?a=blobdiff_plain;f=TODO;h=c37c5c23f141ee9aa39ae727c73295f68edf6e2c;hb=04ae91b82c603f0928d94a94df3a322a7af8b971;hp=640bbf9bf41c62d240ea6988dd9bb50a01cbe445;hpb=9591db5a35ff15c0950eb692625d297faefd0646;p=plomrogue
diff --git a/TODO b/TODO
index 640bbf9..c37c5c2 100644
--- a/TODO
+++ b/TODO
@@ -1,25 +1,14 @@
Next planned steps in plomrogue development:
+IN GENERAL:
+
+- expand use of hardcoded_strings module(s)
+
BOTH SERVER/CLIENT:
- make server and client communicate by specific world state info requests
in server/out, replacing server/worldstate
-- check for return values of *printf()
-
-- be more strict and humble when allocating memory from the stack
-
-SERVER:
-
-- implement field of view / line of sight and obstacles for those on the map
-
-- is it actually useful to define map object action ids in the config file?
-
-- for game continuation, replace re-playing of whole record files with loading
- game state snapshots / save files
-
CLIENT:
-- enable toggling of window borders
-
-- make log scrollable
+- re-work unnecessary complex command / keybinding / server message mapping