X-Git-Url: https://plomlompom.com/repos/test.html?a=blobdiff_plain;f=TODO;h=c9645c9081c9eb310f903d0084737109441aad9a;hb=bc117a9e8e2d69fcad8c8955ae8237b3476bf67b;hp=58a6a6b60e95bdfb8fe4c1e355c7a1035d995fdb;hpb=955f4387a3346c2d6e92d8539972a5be76a87819;p=plomrogue
diff --git a/TODO b/TODO
index 58a6a6b..c9645c9 100644
--- a/TODO
+++ b/TODO
@@ -1,29 +1,23 @@
Next planned steps in plomrogue development:
-BOTH SERVER/CLIENT:
-
-- make server and client communicate by specific world state info requests
- in server/out, replacing server/worldstate
-
-- check for return values of *printf()
+IN GENERAL:
-- be more strict and humble when allocating memory from the stack
+- expand use of hardcoded_strings module(s)
SERVER:
-- implement field of view / line of sight and obstacles for those on the map
-
-- is it actually useful to define map object action ids in the config file?
+- handle case of actors hitting the map edge
-- for game continuation, replace re-playing of whole record files with loading
- game state snapshots / save files
-
-- why does an MapObjAct id of 0 fail?
+BOTH SERVER/CLIENT:
-- make config file define to which map object type the player belongs
+- make server and client communicate by specific world state info requests
+ in server/out, replacing server/worldstate
CLIENT:
-- enable toggling of window borders
+- re-work unnecessary complex command / keybinding / server message mapping
+
+BUILD PROCESS:
-- make log scrollable
+- erlehmann's redo scripts are not OSX-compliant, see:
+