X-Git-Url: https://plomlompom.com/repos/test.html?a=blobdiff_plain;f=TODO;h=c9645c9081c9eb310f903d0084737109441aad9a;hb=bc117a9e8e2d69fcad8c8955ae8237b3476bf67b;hp=640bbf9bf41c62d240ea6988dd9bb50a01cbe445;hpb=9591db5a35ff15c0950eb692625d297faefd0646;p=plomrogue
diff --git a/TODO b/TODO
index 640bbf9..c9645c9 100644
--- a/TODO
+++ b/TODO
@@ -1,25 +1,23 @@
Next planned steps in plomrogue development:
-BOTH SERVER/CLIENT:
-
-- make server and client communicate by specific world state info requests
- in server/out, replacing server/worldstate
-
-- check for return values of *printf()
+IN GENERAL:
-- be more strict and humble when allocating memory from the stack
+- expand use of hardcoded_strings module(s)
SERVER:
-- implement field of view / line of sight and obstacles for those on the map
+- handle case of actors hitting the map edge
-- is it actually useful to define map object action ids in the config file?
+BOTH SERVER/CLIENT:
-- for game continuation, replace re-playing of whole record files with loading
- game state snapshots / save files
+- make server and client communicate by specific world state info requests
+ in server/out, replacing server/worldstate
CLIENT:
-- enable toggling of window borders
+- re-work unnecessary complex command / keybinding / server message mapping
+
+BUILD PROCESS:
-- make log scrollable
+- erlehmann's redo scripts are not OSX-compliant, see:
+