X-Git-Url: https://plomlompom.com/repos/test.html?a=blobdiff_plain;f=draw_wins.c;h=8603d961bbae1a098d6d8ada22baf8368b9b5cd4;hb=0dd958b76e3ef1c2819fa13461b37b8b680ecb66;hp=9b09593bda95289d149497e10b9fd1b4632d68f7;hpb=122747fbbdc061942de2fc2bca901a44a6b4ab61;p=plomrogue
diff --git a/draw_wins.c b/draw_wins.c
index 9b09593..8603d96 100644
--- a/draw_wins.c
+++ b/draw_wins.c
@@ -1,17 +1,18 @@
+#include
+#include
#include
#include
-#include
#include "windows.h"
#include "draw_wins.h"
#include "roguelike.h"
#include "keybindings.h"
-void draw_with_linebreaks (struct Win * win, char * text, int start_y) {
+void draw_with_linebreaks (struct Win * win, char * text, uint16_t start_y) {
// Write text into window content space. Start on row start_y. Fill unused rows with whitespace.
- int x, y;
+ uint16_t x, y;
char toggle;
char fin = 0;
- int z = -1;
+ int16_t z = -1;
for (y = start_y; y < win->height; y++) {
if (0 == fin)
toggle = 0;
@@ -33,8 +34,8 @@ void draw_with_linebreaks (struct Win * win, char * text, int start_y) {
void draw_text_from_bottom (struct Win * win, char * text) {
// Draw text from end/bottom to the top.
char toggle = 0;
- int x, y, offset;
- int z = -1;
+ uint16_t x, y, offset;
+ int16_t z = -1;
for (y = 0; 0 == toggle; y++) // Determine number of lines text would have in
for (x = 0; x < win->width; x++) { // a window of available width, but infinite height.
z++;
@@ -47,7 +48,7 @@ void draw_text_from_bottom (struct Win * win, char * text) {
toggle = 1;
break; } }
z = -1;
- int start_y = 0;
+ uint16_t start_y = 0;
if (y < win->height) // Depending on what is bigger, determine start point in window or in text.
start_y = win->height - y;
else if (y > win->height) {
@@ -75,9 +76,9 @@ void draw_map_win (struct Win * win) {
struct Player * player = world->player;
struct Monster * monster = world->monster;
char * cells = map->cells;
- int width_map_av = map->width - map->offset_x;
- int height_map_av = map->height - map->offset_y;
- int x, y, z;
+ uint16_t width_map_av = map->width - map->offset_x;
+ uint16_t height_map_av = map->height - map->offset_y;
+ uint16_t x, y, z;
for (y = 0; y < win->height; y++) {
z = map->offset_x + (map->offset_y + y) * (map->width);
for (x = 0; x < win->width; x++) {
@@ -93,42 +94,60 @@ void draw_map_win (struct Win * win) {
void draw_info_win (struct Win * win) {
// Draw info window by appending win->data integer value to "Turn: " display.
struct World * world = (struct World *) win->data;
- int count = world->turn;
+ uint16_t count = world->turn;
char text[100];
snprintf(text, 100, "Turn: %d", count);
draw_with_linebreaks(win, text, 0); }
+void draw_scroll_hint (struct Win * win, uint16_t y, uint32_t more_lines, char dir) {
+// Draw scroll hint line in win at row y, announce more_lines more lines in direction dir.
+ uint16_t x, offset;
+ char phrase[] = "more lines";
+ char * scrolldesc = malloc((3 * sizeof(char)) + strlen(phrase) + 10); // 10 = max chars for uint32_t string
+ sprintf(scrolldesc, " %d %s ", more_lines, phrase);
+ offset = 1;
+ if (win->width > (strlen(scrolldesc) + 1))
+ offset = (win->width - strlen(scrolldesc)) / 2;
+ for (x = 0; x < win->width; x++)
+ if (x >= offset && x < strlen(scrolldesc) + offset)
+ mvwaddch(win->curses, y, x, scrolldesc[x - offset] | A_REVERSE);
+ else
+ mvwaddch(win->curses, y, x, dir | A_REVERSE);
+ free(scrolldesc); }
+
void draw_keys_win (struct Win * win) {
-// Draw keybinding window.
+// Draw keybindings window.
struct World * world = (struct World *) win->data;
- struct KeysWinData * keyswindata = (struct KeysWinData *) world->keyswindata;
- struct KeyBinding * keybindings = world->keybindings;
- int offset = 0;
- if (keyswindata->max >= win->height) {
- if (keyswindata->select > win->height / 2) {
- if (keyswindata->select < (keyswindata->max - (win->height / 2)))
- offset = keyswindata->select - (win->height / 2);
+ uint16_t offset = 0, y, x;
+ if (world->keyswindata->max >= win->height) {
+ if (world->keyswindata->select > win->height / 2) {
+ if (world->keyswindata->select < (world->keyswindata->max - (win->height / 2)))
+ offset = world->keyswindata->select - (win->height / 2);
else
- offset = keyswindata->max - win->height + 1; } }
- int keydescwidth = 9 + 1; // max length assured by get_keyname() + \0
- char * keydesc = malloc(keydescwidth);
+ offset = world->keyswindata->max - win->height + 1; } }
+ uint8_t keydescwidth = 9 + 1; // max length assured by get_keyname() + \0
+ char * keydesc = malloc(keydescwidth), * keyname;
attr_t attri;
- int y, x;
- char * keyname;
- for (y = 0; y <= keyswindata->max && y < win->height; y++) {
+ for (y = 0; y <= world->keyswindata->max && y < win->height; y++) {
+ if (0 == y && offset > 0) {
+ draw_scroll_hint (win, y, offset + 1, '^');
+ continue; }
+ else if (win->height == y + 1 && 0 < world->keyswindata->max - (win->height + offset - 1)) {
+ draw_scroll_hint (win, y, world->keyswindata->max - (offset + win->height) + 2, 'v');
+ continue; }
attri = 0;
- if (y == keyswindata->select - offset) {
+ if (y == world->keyswindata->select - offset) {
attri = A_REVERSE;
- if (1 == keyswindata->edit)
+ if (1 == world->keyswindata->edit)
attri = attri | A_BLINK; }
- keyname = get_keyname(keybindings[y + offset].key);
+ keyname = get_keyname(world->keybindings[y + offset].key);
snprintf(keydesc, keydescwidth, "%-9s", keyname);
free(keyname);
for (x = 0; x < win->width; x++)
if (x < strlen(keydesc))
mvwaddch(win->curses, y, x, keydesc[x] | attri);
- else if (strlen(keydesc) < x && x < strlen(keybindings[y + offset].name) + strlen(keydesc) + 1)
- mvwaddch(win->curses, y, x, keybindings[y + offset].name[x - strlen(keydesc) - 1] | attri);
+ else if (strlen(keydesc) < x && x < strlen(world->keybindings[y + offset].name) + strlen(keydesc) + 1)
+ mvwaddch(win->curses, y, x, world->keybindings[y + offset].name[x - strlen(keydesc) - 1] | attri);
else
mvwaddch(win->curses, y, x, ' ' | attri); }
free(keydesc); }